Add mouse hook to the color picker.
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@@ -9,3 +9,6 @@ Color32 ScreenUtilsBase::GetPixelAt(int32 x, int32 y) {
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Int2 ScreenUtilsBase::GetScreenCursorPosition() {
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return { 0, 0 };
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}
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void ScreenUtilsBase::BlockAndReadMouse() {
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}
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@@ -26,4 +26,9 @@ public:
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/// </summary>
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/// <returns>Cursor position, in screen coordinates.</returns>
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API_FUNCTION() static Int2 GetScreenCursorPosition();
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/// <summary>
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/// Blocks mouse input and runs a callback
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/// </summary>
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API_FUNCTION() static void BlockAndReadMouse();
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};
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@@ -7,8 +7,10 @@
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#if PLATFORM_WINDOWS
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#pragma comment(lib, "Gdi32.lib")
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#endif
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#include <Engine/Core/Log.h>
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Color32 ScreenUtils::GetPixelAt(int32 x, int32 y) {
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Color32 ScreenUtils::GetPixelAt(int32 x, int32 y)
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{
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HDC deviceContext = GetDC(NULL);
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COLORREF color = GetPixel(deviceContext, x, y);
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ReleaseDC(NULL, deviceContext);
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@@ -17,10 +19,45 @@ Color32 ScreenUtils::GetPixelAt(int32 x, int32 y) {
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return returnColor;
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}
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Int2 ScreenUtils::GetScreenCursorPosition() {
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Int2 ScreenUtils::GetScreenCursorPosition()
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{
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POINT cursorPos;
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GetCursorPos(&cursorPos);
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Int2 returnCursorPos = { cursorPos.x, cursorPos.y };
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return returnCursorPos;
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}
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static HHOOK _mouseCallbackHook;
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LRESULT CALLBACK ScreenUtilsMouseCallback(
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_In_ int nCode,
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_In_ WPARAM wParam,
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_In_ LPARAM lParam
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)
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{
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LOG(Warning, "Hell lag. {0}", GetCurrentThreadId());
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if (wParam != WM_LBUTTONDOWN) { // Return as early as possible.
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return CallNextHookEx(NULL, nCode, wParam, lParam);
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}
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if (nCode < 0) {
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return CallNextHookEx(NULL, nCode, wParam, lParam);
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}
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if (nCode >= 0 && wParam == WM_LBUTTONDOWN) { // Now try to run our code.
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LOG(Warning, "Mouse callback hit. Skipping event. (hopefully)");
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UnhookWindowsHookEx(_mouseCallbackHook);
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return 1;
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}
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}
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void ScreenUtils::BlockAndReadMouse()
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{
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_mouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, ScreenUtilsMouseCallback, NULL, NULL);
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if (_mouseCallbackHook == NULL)
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{
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LOG(Warning, "Failed to set mouse hook.");
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LOG(Warning, "Error: {0}", GetLastError());
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}
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}
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@@ -11,6 +11,7 @@ public:
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// [ScreenUtilsBase]
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static Color32 GetPixelAt(int32 x, int32 y);
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static Int2 GetScreenCursorPosition();
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static void BlockAndReadMouse();
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};
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#endif
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