Add missing node type comment
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@@ -339,6 +339,7 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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case 25:
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case 25:
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value = Value(VariantType::Vector3, TEXT("GetObjectSize(input)"));
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value = Value(VariantType::Vector3, TEXT("GetObjectSize(input)"));
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break;
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break;
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// Blend Normals
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case 26:
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case 26:
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{
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{
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const auto baseNormal = tryGetValue(node->GetBox(0), Value::Zero).AsVector3();
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const auto baseNormal = tryGetValue(node->GetBox(0), Value::Zero).AsVector3();
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