Add env var DOTNET_ROOT support for dotnet location probing
This commit is contained in:
@@ -51,6 +51,7 @@ typedef char char_t;
|
||||
#if PLATFORM_WINDOWS
|
||||
#include <combaseapi.h>
|
||||
#undef SetEnvironmentVariable
|
||||
#undef GetEnvironmentVariable
|
||||
#undef LoadLibrary
|
||||
#undef LoadImage
|
||||
#endif
|
||||
@@ -1504,13 +1505,18 @@ bool InitHostfxr()
|
||||
get_hostfxr_parameters get_hostfxr_params;
|
||||
get_hostfxr_params.size = sizeof(hostfxr_initialize_parameters);
|
||||
get_hostfxr_params.assembly_path = libraryPath.Get();
|
||||
FLAX_CORECLR_STRING dotnetRoot;
|
||||
// TODO: implement proper lookup for dotnet installation folder and handle standalone build of FlaxGame
|
||||
#if PLATFORM_MAC
|
||||
get_hostfxr_params.dotnet_root = "/usr/local/share/dotnet";
|
||||
#else
|
||||
get_hostfxr_params.dotnet_root = nullptr;
|
||||
#endif
|
||||
FLAX_CORECLR_STRING dotnetRoot;
|
||||
String dotnetRootEnvVar;
|
||||
if (!Platform::GetEnvironmentVariable(TEXT("DOTNET_ROOT"), dotnetRootEnvVar) && FileSystem::DirectoryExists(dotnetRootEnvVar))
|
||||
{
|
||||
dotnetRoot = dotnetRootEnvVar;
|
||||
get_hostfxr_params.dotnet_root = dotnetRoot.Get();
|
||||
}
|
||||
#if !USE_EDITOR
|
||||
const String& bundledDotnetPath = Globals::ProjectFolder / TEXT("Dotnet");
|
||||
if (FileSystem::DirectoryExists(bundledDotnetPath))
|
||||
|
||||
Reference in New Issue
Block a user