Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12

This commit is contained in:
Wojtek Figat
2025-03-26 22:54:00 +01:00
parent f94543aac8
commit fa1469514b
8 changed files with 39 additions and 3 deletions

View File

@@ -85,6 +85,7 @@ public:
CommandSignatureDX12* DispatchIndirectCommandSignature = nullptr;
CommandSignatureDX12* DrawIndexedIndirectCommandSignature = nullptr;
CommandSignatureDX12* DrawIndirectCommandSignature = nullptr;
GPUBuffer* DummyVB = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE NullSRV(D3D12_SRV_DIMENSION dimension) const;
D3D12_CPU_DESCRIPTOR_HANDLE NullUAV() const;