diff --git a/Content/Editor/MaterialTemplates/Terrain.shader b/Content/Editor/MaterialTemplates/Terrain.shader index 3b786a7cd..abc444316 100644 --- a/Content/Editor/MaterialTemplates/Terrain.shader +++ b/Content/Editor/MaterialTemplates/Terrain.shader @@ -438,7 +438,6 @@ VertexOutput VS(TerrainVertexInput input) // Apply world position offset per-vertex #if USE_POSITION_OFFSET output.Geometry.WorldPosition += material.PositionOffset; - output.Geometry.PrevWorldPosition += material.PositionOffset; output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); #endif