Implement DownloadDataCPU for Mesh and add result entries count

This commit is contained in:
Wojtek Figat
2021-08-05 16:40:28 +02:00
parent c5b9654547
commit fae682e406
10 changed files with 170 additions and 173 deletions

View File

@@ -147,13 +147,13 @@ Array<String> SkinnedModel::GetBlendShapes()
ContentLoadTask* SkinnedModel::RequestLODDataAsync(int32 lodIndex)
{
const int32 chunkIndex = SKINNED_MODEL_LOD_TO_CHUNK_INDEX(lodIndex);
const int32 chunkIndex = MODEL_LOD_TO_CHUNK_INDEX(lodIndex);
return RequestChunkDataAsync(chunkIndex);
}
void SkinnedModel::GetLODData(int32 lodIndex, BytesContainer& data) const
{
const int32 chunkIndex = SKINNED_MODEL_LOD_TO_CHUNK_INDEX(lodIndex);
const int32 chunkIndex = MODEL_LOD_TO_CHUNK_INDEX(lodIndex);
GetChunkData(chunkIndex, data);
}
@@ -617,7 +617,7 @@ bool SkinnedModel::Save(bool withMeshDataFromGpu, const StringView& path)
}
// Override meshes data chunk with the fetched GPU meshes memory
auto lodChunk = GET_CHUNK(SKINNED_MODEL_LOD_TO_CHUNK_INDEX(lodIndex));
auto lodChunk = GET_CHUNK(MODEL_LOD_TO_CHUNK_INDEX(lodIndex));
if (lodChunk == nullptr)
return true;
lodChunk->Data.Copy(meshesStream.GetHandle(), meshesStream.GetPosition());
@@ -631,7 +631,7 @@ bool SkinnedModel::Save(bool withMeshDataFromGpu, const StringView& path)
// Load all chunks with a mesh data
for (int32 lodIndex = 0; lodIndex < LODs.Count(); lodIndex++)
{
if (LoadChunk(SKINNED_MODEL_LOD_TO_CHUNK_INDEX(lodIndex)))
if (LoadChunk(MODEL_LOD_TO_CHUNK_INDEX(lodIndex)))
return true;
}
}