@@ -551,9 +551,6 @@ bool GlobalSurfaceAtlasPass::Init()
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// Check platform support
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const auto device = GPUDevice::Instance;
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_supported = device->GetFeatureLevel() >= FeatureLevel::SM5 && device->Limits.HasCompute && device->Limits.HasTypedUAVLoad;
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#if PLATFORM_APPLE_FAMILY
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_supported = false; // Vulkan over Metal has some issues in complex scenes with DDGI
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#endif
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return false;
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}
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