diff --git a/Source/Editor/Gizmo/GizmosCollection.cs b/Source/Editor/Gizmo/GizmosCollection.cs
index a246aeeb0..5530a41a3 100644
--- a/Source/Editor/Gizmo/GizmosCollection.cs
+++ b/Source/Editor/Gizmo/GizmosCollection.cs
@@ -7,7 +7,7 @@ using FlaxEngine;
namespace FlaxEditor.Gizmo
{
///
- /// Represents collection of Gizmo tools where one is active and in use.
+ /// Represents collection of gizmo tools where one is active and in use.
///
///
[HideInEditor]
diff --git a/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs b/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs
index 8f871c635..0a11ecd77 100644
--- a/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs
+++ b/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs
@@ -45,7 +45,7 @@ namespace FlaxEditor.Gizmo
)
{
// Error
- Platform.Fatal("Failed to load Transform Gizmo resources.");
+ Platform.Fatal("Failed to load transform gizmo resources.");
}
}
diff --git a/Source/Editor/Gizmo/TransformGizmoBase.Settings.cs b/Source/Editor/Gizmo/TransformGizmoBase.Settings.cs
index 786e001e6..2955fe6d7 100644
--- a/Source/Editor/Gizmo/TransformGizmoBase.Settings.cs
+++ b/Source/Editor/Gizmo/TransformGizmoBase.Settings.cs
@@ -104,7 +104,7 @@ namespace FlaxEditor.Gizmo
public Axis ActiveAxis => _activeAxis;
///
- /// Gets or sts the current gizmo mode.
+ /// Gets or sets the current gizmo mode.
///
public Mode ActiveMode
{
diff --git a/Source/Editor/Gizmo/TransformGizmoBase.cs b/Source/Editor/Gizmo/TransformGizmoBase.cs
index 87dcb6fa8..93dbeddaa 100644
--- a/Source/Editor/Gizmo/TransformGizmoBase.cs
+++ b/Source/Editor/Gizmo/TransformGizmoBase.cs
@@ -151,7 +151,7 @@ namespace FlaxEditor.Gizmo
// Set positions of the gizmo
UpdateGizmoPosition();
- // Scale Gizmo to fit on-screen
+ // Scale gizmo to fit on-screen
Vector3 vLength = Owner.ViewPosition - Position;
float gizmoSize = Editor.Instance.Options.Options.Visual.GizmoSize;
_screenScale = vLength.Length / GizmoScaleFactor * gizmoSize;
@@ -318,7 +318,7 @@ namespace FlaxEditor.Gizmo
}
else if (_activeMode == Mode.Scale)
{
- // Apply Scale
+ // Apply scale
_scaleDelta = delta;
}
}
diff --git a/Source/Editor/Modules/ContentImportingModule.cs b/Source/Editor/Modules/ContentImportingModule.cs
index 03f434b9c..0c934f130 100644
--- a/Source/Editor/Modules/ContentImportingModule.cs
+++ b/Source/Editor/Modules/ContentImportingModule.cs
@@ -410,7 +410,7 @@ namespace FlaxEditor.Modules
{
if (request.Settings != null && entry.TryOverrideSettings(request.Settings))
{
- // Use overriden settings
+ // Use overridden settings
}
else if (!request.SkipSettingsDialog)
{
diff --git a/Source/Engine/CSG/CSGMesh.Triangulate.cpp b/Source/Engine/CSG/CSGMesh.Triangulate.cpp
index bb814653b..8a64f4042 100644
--- a/Source/Engine/CSG/CSGMesh.Triangulate.cpp
+++ b/Source/Engine/CSG/CSGMesh.Triangulate.cpp
@@ -22,7 +22,7 @@ bool CSG::Mesh::Triangulate(RawData& data, Array& cacheVB) const
Array surfaceCacheVB(32);
// Cache submeshes by material to lay them down
- // key- brush index, value- direcotry for surafecs (key: surface index, value: list with start vertex per triangle)
+ // key- brush index, value- direcotry for surfaces (key: surface index, value: list with start vertex per triangle)
Dictionary>> polygonsPerBrush(64);
// Build index buffer
@@ -115,8 +115,8 @@ bool CSG::Mesh::Triangulate(RawData& data, Array& cacheVB) const
tangent.Normalize();
// Gram-Schmidt orthogonalize
- Vector3 newTangentUnormalized = tangent - normal * Vector3::Dot(normal, tangent);
- const float length = newTangentUnormalized.Length();
+ Vector3 newTangentUnnormalized = tangent - normal * Vector3::Dot(normal, tangent);
+ const float length = newTangentUnnormalized.Length();
// Workaround to handle degenerated case
if (Math::IsZero(length))
@@ -129,7 +129,7 @@ bool CSG::Mesh::Triangulate(RawData& data, Array& cacheVB) const
}
else
{
- tangent = newTangentUnormalized / length;
+ tangent = newTangentUnnormalized / length;
bitangent.Normalize();
}
@@ -217,12 +217,12 @@ bool CSG::Mesh::Triangulate(RawData& data, Array& cacheVB) const
auto& vertex = cacheVB[triangleStartVertex + k];
Vector3 projected = Vector3::Project(vertex.Position, 0, 0, 1000, 1000, 0, 1, vp);
- Vector2 projectecXY = Vector2(projected);
+ Vector2 projectedXY = Vector2(projected);
- min = Vector2::Min(projectecXY, min);
- max = Vector2::Max(projectecXY, max);
+ min = Vector2::Min(projectedXY, min);
+ max = Vector2::Max(projectedXY, max);
- pointsCache.Add(projectecXY);
+ pointsCache.Add(projectedXY);
}
}
diff --git a/Source/Engine/CSG/CSGMesh.cpp b/Source/Engine/CSG/CSGMesh.cpp
index cc4897d3a..9a885a35d 100644
--- a/Source/Engine/CSG/CSGMesh.cpp
+++ b/Source/Engine/CSG/CSGMesh.cpp
@@ -38,7 +38,7 @@ void CSG::Mesh::PerformOperation(Mesh* other)
{
case Mode::Additive:
{
- // Check if both meshes do not intesect
+ // Check if both meshes do not intersect
if (AABB::IsOutside(_bounds, other->GetBounds())) // TODO: test every sub bounds not whole _bounds
{
// Add vertices to the mesh without any additional calculations
@@ -57,7 +57,7 @@ void CSG::Mesh::PerformOperation(Mesh* other)
case Mode::Subtractive:
{
- // Check if both meshes do not intesect
+ // Check if both meshes do not intersect
if (AABB::IsOutside(_bounds, other->GetBounds())) // TODO: test every sub bounds not whole _bounds
{
// Do nothing
@@ -141,7 +141,7 @@ void CSG::Mesh::intersect(const Mesh* other, PolygonOperation insideOp, PolygonO
// insideOp - operation for polygons being inside the other brush
// outsideOp - operation for polygons being outside the other brush
- // Prevent from redudant action
+ // Prevent from redundant action
if (insideOp == Keep && outsideOp == Keep)
return;
@@ -180,7 +180,7 @@ void CSG::Mesh::intersectSubMesh(const Mesh* other, int32 subMeshIndex, PolygonO
int32 startBrushSurface = brushMeta.StartSurfaceIndex;
int32 endBrushSurface = startBrushSurface + brushMeta.SurfacesCount;
- // Check every polygon (itereate fron end since we can ass new polygons and we don't want to process them)
+ // Check every polygon (iterate from end since we can ass new polygons and we don't want to process them)
for (int32 i = _polygons.Count() - 1; i >= 0; i--)
{
auto& polygon = _polygons[i];
diff --git a/Source/Engine/Debug/Exception.h b/Source/Engine/Debug/Exception.h
index 481c78589..5bef7aa55 100644
--- a/Source/Engine/Debug/Exception.h
+++ b/Source/Engine/Debug/Exception.h
@@ -36,7 +36,7 @@ namespace Log
///
/// Additional information that help describe error
Exception(const String& additionalInfo)
- : Exception(TEXT("An exception has occured."), additionalInfo)
+ : Exception(TEXT("An exception has occurred."), additionalInfo)
{
}
diff --git a/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.h b/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.h
index a93c50ec2..42aca7dbb 100644
--- a/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.h
+++ b/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.h
@@ -100,7 +100,7 @@ public:
public:
///
- /// Determinates whenever this emitter uses lights rendering.
+ /// Determines whenever this emitter uses lights rendering.
///
/// True if emitter uses lights rendering, otherwise false.
FORCE_INLINE bool UsesLightRendering() const
diff --git a/Source/Engine/Particles/ParticlesSimulation.cpp b/Source/Engine/Particles/ParticlesSimulation.cpp
index bbba833ff..0b6e3691d 100644
--- a/Source/Engine/Particles/ParticlesSimulation.cpp
+++ b/Source/Engine/Particles/ParticlesSimulation.cpp
@@ -115,7 +115,7 @@ int32 ParticleSystemInstance::GetParticlesCount() const
const auto desc = GPUBufferDescription::Buffer(Emitters.Count() * sizeof(uint32), GPUBufferFlags::None, PixelFormat::Unknown, nullptr, sizeof(uint32), GPUResourceUsage::StagingReadback);
if (GPUParticlesCountReadback->Init(desc))
{
- LOG(Error, "Failed to create GPU particles coun readback buffer.");
+ LOG(Error, "Failed to create GPU particles count readback buffer.");
}
}
diff --git a/Source/Engine/Render2D/Font.cpp b/Source/Engine/Render2D/Font.cpp
index c9dd7b55c..209989d4f 100644
--- a/Source/Engine/Render2D/Font.cpp
+++ b/Source/Engine/Render2D/Font.cpp
@@ -33,7 +33,7 @@ Font::~Font()
void Font::GetCharacter(Char c, FontCharacterEntry& result)
{
- // Try get character or cache it if cannot find
+ // Try to get the character or cache it if cannot be found
if (!_characters.TryGet(c, result))
{
// This thread race condition may happen in editor but in game we usually do all stuff with fonts on main thread (chars caching)
diff --git a/Source/Engine/Render2D/FontManager.cpp b/Source/Engine/Render2D/FontManager.cpp
index f05cd7280..ec7a61257 100644
--- a/Source/Engine/Render2D/FontManager.cpp
+++ b/Source/Engine/Render2D/FontManager.cpp
@@ -214,7 +214,7 @@ bool FontManager::AddNewEntry(Font* font, Char c, FontCharacterEntry& entry)
return false;
}
- // Copy glyph data after rasterize (row by row)
+ // Copy glyph data after rasterization (row by row)
for (int32 row = 0; row < glyphHeight; row++)
{
Platform::MemoryCopy(&GlyphImageData[row * glyphWidth], &bitmap->buffer[row * bitmap->pitch], glyphWidth);
diff --git a/Source/Engine/Streaming/StreamingManager.cpp b/Source/Engine/Streaming/StreamingManager.cpp
index d82a3b5ab..3b557e85f 100644
--- a/Source/Engine/Streaming/StreamingManager.cpp
+++ b/Source/Engine/Streaming/StreamingManager.cpp
@@ -92,7 +92,7 @@ void UpdateResource(StreamableResource* resource, DateTime now)
}
}
- // Calculate residency level to stream in (resources may want to incease/decrease it's quality in steps rather than at once)
+ // Calculate residency level to stream in (resources may want to increase/decrease it's quality in steps rather than at once)
int32 requestedResidency = handler->CalculateRequestedResidency(resource, targetResidency);
// Create streaming task (resource type specific)
diff --git a/Source/Engine/Tools/MaterialGenerator/MaterialLayer.cpp b/Source/Engine/Tools/MaterialGenerator/MaterialLayer.cpp
index c7f940574..41679a6a3 100644
--- a/Source/Engine/Tools/MaterialGenerator/MaterialLayer.cpp
+++ b/Source/Engine/Tools/MaterialGenerator/MaterialLayer.cpp
@@ -64,7 +64,7 @@ void MaterialLayer::Prepare()
Guid MaterialLayer::GetMappedParamId(const Guid& id)
{
- // TODO: test ParamIdsMappings using Dictionary. will performance change? mamybe we don't wont to allocate too much memory
+ // TODO: test ParamIdsMappings using Dictionary. will performance change? maybe we don't wont to allocate too much memory
for (int32 i = 0; i < ParamIdsMappings.Count(); i++)
{
diff --git a/Source/Engine/Tools/ModelTool/ModelTool.Assimp.cpp b/Source/Engine/Tools/ModelTool/ModelTool.Assimp.cpp
index fef8d7f3c..50914ea2e 100644
--- a/Source/Engine/Tools/ModelTool/ModelTool.Assimp.cpp
+++ b/Source/Engine/Tools/ModelTool/ModelTool.Assimp.cpp
@@ -355,7 +355,7 @@ bool ProcessMesh(AssimpImporterData& data, const aiMesh* aMesh, MeshData& mesh,
mesh.BlendIndices.SetAll(Int4::Zero);
mesh.BlendWeights.SetAll(Vector4::Zero);
- // Build skinning clusters and fill controls points data stutcture
+ // Build skinning clusters and fill controls points data structure
for (unsigned boneId = 0; boneId < aMesh->mNumBones; boneId++)
{
const auto aBone = aMesh->mBones[boneId];
diff --git a/Source/Engine/Tools/TextureTool/TextureTool.cpp b/Source/Engine/Tools/TextureTool/TextureTool.cpp
index a8af48764..97e4df253 100644
--- a/Source/Engine/Tools/TextureTool/TextureTool.cpp
+++ b/Source/Engine/Tools/TextureTool/TextureTool.cpp
@@ -316,7 +316,7 @@ bool TextureTool::Convert(TextureData& dst, const TextureData& src, const PixelF
}
if (src.Format == dstFormat)
{
- LOG(Warning, "Soure data and destination format are the same. Cannot perform conversion.");
+ LOG(Warning, "Source data and destination format are the same. Cannot perform conversion.");
return true;
}
if (src.Depth != 1)
@@ -343,7 +343,7 @@ bool TextureTool::Resize(TextureData& dst, const TextureData& src, int32 dstWidt
}
if (src.Width == dstWidth && src.Height == dstHeight)
{
- LOG(Warning, "Soure data and destination dimensions are the same. Cannot perform resizing.");
+ LOG(Warning, "Source data and destination dimensions are the same. Cannot perform resizing.");
return true;
}
if (src.Depth != 1)
diff --git a/Source/Engine/UI/GUI/Common/Dropdown.cs b/Source/Engine/UI/GUI/Common/Dropdown.cs
index e78300e1a..917e51f6e 100644
--- a/Source/Engine/UI/GUI/Common/Dropdown.cs
+++ b/Source/Engine/UI/GUI/Common/Dropdown.cs
@@ -26,7 +26,7 @@ namespace FlaxEngine.GUI
public Action ItemClicked;
///
- /// Occurs when popup losts focus.
+ /// Occurs when popup lost focus.
///
public Action LostFocus;
diff --git a/Source/Engine/UI/GUI/ContainerControl.cs b/Source/Engine/UI/GUI/ContainerControl.cs
index fed4335c0..fb11f2eff 100644
--- a/Source/Engine/UI/GUI/ContainerControl.cs
+++ b/Source/Engine/UI/GUI/ContainerControl.cs
@@ -636,7 +636,7 @@ namespace FlaxEngine.GUI
}
///
- /// Draws the children. Can be overriden to provide some customizations. Draw is performed with applied clipping mask for the client area.
+ /// Draws the children. Can be overridden to provide some customizations. Draw is performed with applied clipping mask for the client area.
///
protected virtual void DrawChildren()
{
diff --git a/Source/Engine/UI/GUI/Panels/SplitPanel.cs b/Source/Engine/UI/GUI/Panels/SplitPanel.cs
index 733e0b3a1..04160db25 100644
--- a/Source/Engine/UI/GUI/Panels/SplitPanel.cs
+++ b/Source/Engine/UI/GUI/Panels/SplitPanel.cs
@@ -12,12 +12,12 @@ namespace FlaxEngine.GUI
///
/// The splitter size (in pixels).
///
- public const int SpliterSize = 4;
+ public const int SplitterSize = 4;
///
/// The splitter half size (in pixels).
///
- private const int SpliterSizeHalf = SpliterSize / 2;
+ private const int SplitterSizeHalf = SplitterSize / 2;
private Orientation _orientation;
private float _splitterValue;
@@ -105,12 +105,12 @@ namespace FlaxEngine.GUI
if (_orientation == Orientation.Horizontal)
{
var split = Mathf.RoundToInt(_splitterValue * Width);
- _splitterRect = new Rectangle(Mathf.Clamp(split - SpliterSizeHalf, 0.0f, Width), 0, SpliterSize, Height);
+ _splitterRect = new Rectangle(Mathf.Clamp(split - SplitterSizeHalf, 0.0f, Width), 0, SplitterSize, Height);
}
else
{
var split = Mathf.RoundToInt(_splitterValue * Height);
- _splitterRect = new Rectangle(0, Mathf.Clamp(split - SpliterSizeHalf, 0.0f, Height), Width, SpliterSize);
+ _splitterRect = new Rectangle(0, Mathf.Clamp(split - SplitterSizeHalf, 0.0f, Height), Width, SplitterSize);
}
}
@@ -226,14 +226,14 @@ namespace FlaxEngine.GUI
if (_orientation == Orientation.Horizontal)
{
var split = Mathf.RoundToInt(_splitterValue * Width);
- Panel1.Bounds = new Rectangle(0, 0, split - SpliterSizeHalf, Height);
- Panel2.Bounds = new Rectangle(split + SpliterSizeHalf, 0, Width - split - SpliterSizeHalf, Height);
+ Panel1.Bounds = new Rectangle(0, 0, split - SplitterSizeHalf, Height);
+ Panel2.Bounds = new Rectangle(split + SplitterSizeHalf, 0, Width - split - SplitterSizeHalf, Height);
}
else
{
var split = Mathf.RoundToInt(_splitterValue * Height);
- Panel1.Bounds = new Rectangle(0, 0, Width, split - SpliterSizeHalf);
- Panel2.Bounds = new Rectangle(0, split + SpliterSizeHalf, Width, Height - split - SpliterSizeHalf);
+ Panel1.Bounds = new Rectangle(0, 0, Width, split - SplitterSizeHalf);
+ Panel2.Bounds = new Rectangle(0, split + SplitterSizeHalf, Width, Height - split - SplitterSizeHalf);
}
}
}
diff --git a/Source/Engine/UI/GUI/WindowRootControl.cs b/Source/Engine/UI/GUI/WindowRootControl.cs
index 03a994aa6..23330ffae 100644
--- a/Source/Engine/UI/GUI/WindowRootControl.cs
+++ b/Source/Engine/UI/GUI/WindowRootControl.cs
@@ -262,14 +262,14 @@ namespace FlaxEngine.GUI
return false;
// Change focused control
- Control prevous = _focusedControl;
+ Control previous = _focusedControl;
_focusedControl = c;
// Fire events
- if (prevous != null)
+ if (previous != null)
{
- prevous.OnLostFocus();
- Assert.IsFalse(prevous.IsFocused);
+ previous.OnLostFocus();
+ Assert.IsFalse(previous.IsFocused);
}
if (_focusedControl != null)
{
diff --git a/Source/Engine/Utilities/StateMachine.h b/Source/Engine/Utilities/StateMachine.h
index 292a67978..38e69a06b 100644
--- a/Source/Engine/Utilities/StateMachine.h
+++ b/Source/Engine/Utilities/StateMachine.h
@@ -50,7 +50,7 @@ public:
///
/// Checks if can exit from that state
///
- /// Next state to ener after exit from the current state
+ /// Next state to enter after exit from the current state
/// True if can exit from that state, otherwise false
virtual bool CanExit(State* nextState) const
{
diff --git a/Source/Shaders/Lighting.hlsl b/Source/Shaders/Lighting.hlsl
index 9838cca52..b5021b711 100644
--- a/Source/Shaders/Lighting.hlsl
+++ b/Source/Shaders/Lighting.hlsl
@@ -4,7 +4,7 @@
#define __LIGHTING__
#if !defined(USE_GBUFFER_CUSTOM_DATA)
-#error "Canot calculate lighting without custom data in GBuffer. Define USE_GBUFFER_CUSTOM_DATA."
+#error "Cannot calculate lighting without custom data in GBuffer. Define USE_GBUFFER_CUSTOM_DATA."
#endif
#include "./Flax/LightingCommon.hlsl"
diff --git a/Source/Tools/Flax.Build/Build/Plugins/VisualScriptingPlugin.cs b/Source/Tools/Flax.Build/Build/Plugins/VisualScriptingPlugin.cs
index 8ebe13518..ecfd97d88 100644
--- a/Source/Tools/Flax.Build/Build/Plugins/VisualScriptingPlugin.cs
+++ b/Source/Tools/Flax.Build/Build/Plugins/VisualScriptingPlugin.cs
@@ -22,7 +22,7 @@ namespace Flax.Build.Plugins
private void OnGenerateCppScriptWrapperFunction(Builder.BuildData buildData, ClassInfo classInfo, FunctionInfo functionInfo, int scriptVTableSize, int scriptVTableIndex, StringBuilder contents)
{
- // Generate C++ wrapper function to invoke Visual Script instead of overriden native function (with support for base method callback)
+ // Generate C++ wrapper function to invoke Visual Script instead of overridden native function (with support for base method callback)
BindingsGenerator.CppIncludeFiles.Add("Engine/Content/Assets/VisualScript.h");
diff --git a/Source/Tools/Flax.Build/Build/Target.cs b/Source/Tools/Flax.Build/Build/Target.cs
index b7a6b2fbe..ebf1d36c9 100644
--- a/Source/Tools/Flax.Build/Build/Target.cs
+++ b/Source/Tools/Flax.Build/Build/Target.cs
@@ -225,7 +225,7 @@ namespace Flax.Build
}
///
- /// Setups the target building environment (native C++). Allows to modify compiler and linker options. Options applied here are used by all modules included into this target (can be overriden per module).
+ /// Setups the target building environment (native C++). Allows to modify compiler and linker options. Options applied here are used by all modules included into this target (can be overridden per module).
///
/// The build options.
public virtual void SetupTargetEnvironment(BuildOptions options)
diff --git a/Source/Tools/Flax.Stats/CodeFrameNode.cs b/Source/Tools/Flax.Stats/CodeFrameNode.cs
index 25d326ff4..e42bdcfef 100644
--- a/Source/Tools/Flax.Stats/CodeFrameNode.cs
+++ b/Source/Tools/Flax.Stats/CodeFrameNode.cs
@@ -75,14 +75,14 @@ namespace Flax.Stats
///
/// Gets total amount of memory used by that node and all child nodes
///
- public long TotaSizeOnDisk
+ public long TotalSizeOnDisk
{
get
{
long result = SizeOnDisk;
for (int i = 0; i < Children.Length; i++)
{
- result += Children[i].TotaSizeOnDisk;
+ result += Children[i].TotalSizeOnDisk;
}
return result;
}
@@ -153,15 +153,15 @@ namespace Flax.Stats
///
/// Gets total amount of lines of code per language
///
- /// Language
+ /// Language
/// Result amount of lines
- public long GetTotalLinesOfCode(Languages languge)
+ public long GetTotalLinesOfCode(Languages language)
{
long result = 0;
- result += LinesOfCode[(int)languge];
+ result += LinesOfCode[(int)language];
for (int i = 0; i < Children.Length; i++)
{
- result += Children[i].GetTotalLinesOfCode(languge);
+ result += Children[i].GetTotalLinesOfCode(language);
}
return result;
}
@@ -270,9 +270,9 @@ namespace Flax.Stats
public void CleanupDirectories()
{
- var chld = Children.ToList();
- chld.RemoveAll(e => ignoredFolders.Contains(e.ShortName.ToLower()));
- Children = chld.ToArray();
+ var child = Children.ToList();
+ child.RemoveAll(e => ignoredFolders.Contains(e.ShortName.ToLower()));
+ Children = child.ToArray();
foreach (var a in Children)
{
diff --git a/Source/Tools/Flax.Stats/Tools.cs b/Source/Tools/Flax.Stats/Tools.cs
index d947ae758..1e3ba1f74 100644
--- a/Source/Tools/Flax.Stats/Tools.cs
+++ b/Source/Tools/Flax.Stats/Tools.cs
@@ -103,7 +103,7 @@ namespace Flax.Stats
}
///
- /// Write string in UTF-8 encoding to the stream and ofset data
+ /// Write string in UTF-8 encoding to the stream and offset data
///
/// File stream
/// Data to write
@@ -292,7 +292,7 @@ namespace Flax.Stats
}
///
- /// Write arry of Guids to the stream
+ /// Write array of Guids to the stream
///
/// File stream
/// Value to write