Add more profile events to assets data loading
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@@ -165,7 +165,7 @@ bool ContentLoadingManagerService::Init()
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// Calculate amount of loading threads to use
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const CPUInfo cpuInfo = Platform::GetCPUInfo();
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const int32 count = static_cast<int32>(Math::Clamp(LOADING_THREAD_PER_PHYSICAL_CORE * cpuInfo.ProcessorCoreCount, 1.0f, 4.0f));
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const int32 count = Math::Clamp(static_cast<int32>(LOADING_THREAD_PER_PHYSICAL_CORE * (float)cpuInfo.ProcessorCoreCount), 1, 6);
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LOG(Info, "Creating {0} content loading threads...", count);
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// Create loading threads
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