Add more profile events to assets data loading

This commit is contained in:
Wojtek Figat
2021-05-14 13:00:03 +02:00
parent 401bd1c125
commit fbb9fa065a
3 changed files with 11 additions and 2 deletions

View File

@@ -7,6 +7,7 @@
#include "Engine/Core/Log.h"
#include "Engine/Core/Types/TimeSpan.h"
#include "Engine/Platform/File.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Serialization/FileWriteStream.h"
#if USE_EDITOR
#include "Engine/Serialization/JsonWriter.h"
@@ -628,6 +629,7 @@ bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
stream->ReadBytes(tmpBuf.Get(), size);
// Decompress data
PROFILE_CPU_NAMED("DecompressLZ4");
chunk->Data.Allocate(originalSize);
const int32 res = LZ4_decompress_safe((const char*)tmpBuf.Get(), chunk->Data.Get<char>(), size, originalSize);
if (res <= 0)
@@ -828,6 +830,7 @@ bool FlaxStorage::Create(WriteStream* stream, const AssetInitData* data, int32 d
const FlaxChunk* chunk = chunks[i];
if (chunk->Flags & FlaxChunkFlags::CompressedLZ4)
{
PROFILE_CPU_NAMED("CompressLZ4");
const int32 srcSize = chunk->Data.Length();
const int32 maxSize = LZ4_compressBound(srcSize);
auto& chunkCompressed = compressedChunks[i];