diff --git a/Content/Shaders/SSAO.flax b/Content/Shaders/SSAO.flax index d628818a4..d9374b133 100644 --- a/Content/Shaders/SSAO.flax +++ b/Content/Shaders/SSAO.flax @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b0a576e8a8b818d06ff258874c8d73b273d05c2b8856ff6c14cf0accb2f23f52 -size 36832 +oid sha256:3470722e78ef45616e1d86373e32e40e219f911c88dd98313ee567cccfd10cf5 +size 36833 diff --git a/Source/Shaders/SSAO.shader b/Source/Shaders/SSAO.shader index 6fc3c523c..5116b3cb9 100644 --- a/Source/Shaders/SSAO.shader +++ b/Source/Shaders/SSAO.shader @@ -56,7 +56,7 @@ static const uint g_numTaps[4] = { 3, 5, 8, 12 }; #define SSAO_NORMAL_BASED_EDGES_ENABLE_AT_QUALITY_PRESET (2) // to disable simply set to 99 or similar #define SSAO_NORMAL_BASED_EDGES_DOT_THRESHOLD (0.5) // use 0-0.1 for super-sharp normal-based edges // -#define SSAO_DETAIL_AO_ENABLE_AT_QUALITY_PRESET (1) // whether to use DetailAOStrength; to disable simply set to 99 or similar +#define SSAO_DETAIL_AO_ENABLE_AT_QUALITY_PRESET (99) // whether to use DetailAOStrength; to disable simply set to 99 or similar // #define SSAO_DEPTH_MIPS_ENABLE_AT_QUALITY_PRESET (99) // !!warning!! the MIP generation on the C++ side will be enabled on quality preset 2 regardless of this value, so if changing here, change the C++ side too #define SSAO_DEPTH_MIPS_GLOBAL_OFFSET (-4.3) // best noise/quality/performance tradeoff, found empirically