From fc2d9a745f12da8fb856199aa56733ca60a9fed8 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Sun, 19 Nov 2023 20:24:47 +0100 Subject: [PATCH] Fix missing scene dirty state when spawning prefab in scene tree --- Source/Editor/Windows/SceneTreeWindow.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs index 250bd2301..63ba7b960 100644 --- a/Source/Editor/Windows/SceneTreeWindow.cs +++ b/Source/Editor/Windows/SceneTreeWindow.cs @@ -423,6 +423,7 @@ namespace FlaxEditor.Windows var actor = item.OnEditorDrop(this); actor.Name = item.ShortName; Level.SpawnActor(actor); + Editor.Scene.MarkSceneEdited(actor.Scene); } result = DragDropEffect.Move; } @@ -440,6 +441,7 @@ namespace FlaxEditor.Windows } actor.Name = item.Name; Level.SpawnActor(actor); + Editor.Scene.MarkSceneEdited(actor.Scene); } result = DragDropEffect.Move; }