Reimplement Temporal AA with less ghosting and better quality

This commit is contained in:
Wojtek Figat
2021-07-19 14:02:46 +02:00
parent 36f6463028
commit fc31565f12
7 changed files with 153 additions and 32 deletions

View File

@@ -37,7 +37,7 @@ private:
#if COMPILE_WITH_DEV_ENV
void OnShaderReloading(Asset* obj)
{
_psTAA = nullptr;
_psTAA->ReleaseGPU();
invalidateResources();
}
#endif
@@ -49,7 +49,6 @@ public:
{
return TEXT("TAA");
}
bool Init() override;
void Dispose() override;