Reimplement Temporal AA with less ghosting and better quality
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@@ -37,7 +37,7 @@ private:
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#if COMPILE_WITH_DEV_ENV
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void OnShaderReloading(Asset* obj)
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{
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_psTAA = nullptr;
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_psTAA->ReleaseGPU();
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invalidateResources();
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}
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#endif
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@@ -49,7 +49,6 @@ public:
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{
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return TEXT("TAA");
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}
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bool Init() override;
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void Dispose() override;
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