Add GPUVertexLayout to graphics backends
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@@ -25,6 +25,9 @@
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// Maximum amount of binded vertex buffers at the same time
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#define GPU_MAX_VB_BINDED 4
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// Maximum amount of vertex shader input elements in a layout
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#define GPU_MAX_VS_ELEMENTS 16
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// Maximum amount of thread groups per dimension for compute dispatch
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#define GPU_MAX_CS_DISPATCH_THREAD_GROUPS 65535
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@@ -33,6 +36,7 @@
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// Enable/disable assertion for graphics layers
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#define GPU_ENABLE_ASSERTION 1
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#define GPU_ENABLE_ASSERTION_LOW_LAYERS (!BUILD_RELEASE)
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// Enable/disable dynamic textures quality streaming
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#define GPU_ENABLE_TEXTURES_STREAMING 1
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