Add GPUVertexLayout to graphics backends
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@@ -6,12 +6,16 @@
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#include "Engine/Core/Enums.h"
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#include "Engine/Graphics/Enums.h"
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// [Deprecated in v1.10]
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#define INPUT_LAYOUT_ELEMENT_ALIGN 0xffffffff
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// [Deprecated in v1.10]
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#define INPUT_LAYOUT_ELEMENT_PER_VERTEX_DATA 0
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// [Deprecated in v1.10]
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#define INPUT_LAYOUT_ELEMENT_PER_INSTANCE_DATA 1
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/// <summary>
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/// Maximum amount of input elements for vertex shader programs
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/// [Deprecated in v1.10]
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/// </summary>
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#define VERTEX_SHADER_MAX_INPUT_ELEMENTS 16
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@@ -26,7 +30,8 @@
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#define SHADER_PERMUTATIONS_MAX_PARAMS_COUNT 4
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/// <summary>
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/// Maximum allowed amount of constant buffers that can be binded to the pipeline (maximum slot index is MAX_CONSTANT_BUFFER_SLOTS-1)
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/// Maximum allowed amount of constant buffers that can be binded to the pipeline (maximum slot index is MAX_CONSTANT_BUFFER_SLOTS-1)
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/// [Deprecated in v1.10]
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/// </summary>
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#define MAX_CONSTANT_BUFFER_SLOTS 4
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