Add GPUVertexLayout to graphics backends
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
#include "Engine/Core/Types/BaseTypes.h"
|
||||
#include "Engine/Graphics//RenderTools.h"
|
||||
#include "Engine/Graphics/Enums.h"
|
||||
#include "Engine/Graphics/Shaders/VertexElement.h"
|
||||
#include "IncludeDirectXHeaders.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -112,6 +113,8 @@ namespace RenderToolsDX
|
||||
const String& errorString = GetD3DErrorString(result);
|
||||
LOG(Error, "DirectX error: {0} at {1}:{2}", errorString, String(file), line);
|
||||
}
|
||||
|
||||
LPCSTR GetVertexInputSemantic(VertexElement::Types type, UINT& semanticIndex);
|
||||
};
|
||||
|
||||
#if GPU_ENABLE_ASSERTION
|
||||
|
||||
Reference in New Issue
Block a user