Add GPUVertexLayout to graphics backends
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
#include "GPUTimerQueryNull.h"
|
||||
#include "GPUBufferNull.h"
|
||||
#include "GPUSamplerNull.h"
|
||||
#include "GPUVertexLayoutNull.h"
|
||||
#include "GPUSwapChainNull.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Graphics/Async/GPUTasksManager.h"
|
||||
@@ -172,6 +173,11 @@ GPUSampler* GPUDeviceNull::CreateSampler()
|
||||
return New<GPUSamplerNull>();
|
||||
}
|
||||
|
||||
GPUVertexLayout* GPUDeviceNull::CreateVertexLayout(const VertexElements& elements)
|
||||
{
|
||||
return New<GPUVertexLayoutNull>(elements);
|
||||
}
|
||||
|
||||
GPUSwapChain* GPUDeviceNull::CreateSwapChain(Window* window)
|
||||
{
|
||||
return New<GPUSwapChainNull>(window);
|
||||
|
||||
Reference in New Issue
Block a user