From fc7c24f7714bca2781119b3cfdb2bc645f62c5e8 Mon Sep 17 00:00:00 2001 From: Ruan Lucas <79365912+RuanLucasGD@users.noreply.github.com> Date: Thu, 7 Sep 2023 11:33:16 -0400 Subject: [PATCH] Fix for #1365 --- .../Engine/Physics/Colliders/CharacterController.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/Source/Engine/Physics/Colliders/CharacterController.cpp b/Source/Engine/Physics/Colliders/CharacterController.cpp index 488acd6e4..0d5819422 100644 --- a/Source/Engine/Physics/Colliders/CharacterController.cpp +++ b/Source/Engine/Physics/Colliders/CharacterController.cpp @@ -245,12 +245,10 @@ void CharacterController::CreateShape() void CharacterController::UpdateBounds() { - void* actor = _shape ? PhysicsBackend::GetShapeActor(_shape) : nullptr; - if (actor) - PhysicsBackend::GetActorBounds(actor, _box); - else - _box = BoundingBox(_transform.Translation); - BoundingSphere::FromBox(_box, _sphere); + const float radius = Math::Max(_height, _radius); + const Vector3 position = _transform.LocalToWorld(_center); + _sphere = BoundingSphere(position, radius); + _box = BoundingBox::FromSphere(_sphere); } void CharacterController::AddMovement(const Vector3& translation, const Quaternion& rotation)