Remove disabling temporal reprojection from Volumetric Fog
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@@ -81,9 +81,9 @@ private:
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// Shader stuff
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AssetReference<Shader> _shader;
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GPUShaderProgramCS* _csInitialize = nullptr;
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ComputeShaderPermutation<2> _csLightScattering;
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ComputeShaderPermutation<1> _csLightScattering;
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GPUShaderProgramCS* _csFinalIntegration = nullptr;
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GPUPipelineStatePermutationsPs<4> _psInjectLight;
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GPUPipelineStatePermutationsPs<2> _psInjectLight;
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GPUBuffer* _vbCircleRasterize = nullptr;
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GPUBuffer* _ibCircleRasterize = nullptr;
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@@ -108,11 +108,6 @@ private:
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/// </summary>
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bool FogJitter;
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/// <summary>
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/// Whether to use temporal reprojection on volumetric fog.
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/// </summary>
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bool TemporalReprojection;
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/// <summary>
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/// How much the history value should be weighted each frame. This is a tradeoff between visible jittering and responsiveness.
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/// </summary>
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