Add FindActor with type and name to level.
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@@ -1481,6 +1481,16 @@ Actor* Level::FindActor(const MClass* type)
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return result;
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return result;
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}
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}
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Actor* Level::FindActor(const MClass* type, const StringView& name)
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{
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CHECK_RETURN(type, nullptr);
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Actor* result = nullptr;
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ScopeLock lock(ScenesLock);
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for (int32 i = 0; result == nullptr && i < Scenes.Count(); i++)
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result = Scenes[i]->FindActor(type, name);
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return result;
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}
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Script* Level::FindScript(const MClass* type)
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Script* Level::FindScript(const MClass* type)
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{
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{
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CHECK_RETURN(type, nullptr);
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CHECK_RETURN(type, nullptr);
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@@ -67,6 +67,17 @@ namespace FlaxEngine
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return FindActor(typeof(T)) as T;
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return FindActor(typeof(T)) as T;
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}
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}
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/// <summary>
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/// Tries to find actor of the given type and name in all loaded scenes.
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/// </summary>
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/// <param name="name">Name of the object.</param>
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/// <typeparam name="T">Type of the object.</typeparam>
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/// <returns>Found actor or null.</returns>
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public static T FindActor<T>(string name) where T : Actor
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{
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return FindActor(typeof(T), name) as T;
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}
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/// <summary>
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/// <summary>
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/// Tries to find actor with the given ID in all loaded scenes. It's very fast O(1) lookup.
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/// Tries to find actor with the given ID in all loaded scenes. It's very fast O(1) lookup.
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/// </summary>
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/// </summary>
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@@ -363,6 +363,14 @@ public:
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/// <returns>Found actor or null.</returns>
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/// <returns>Found actor or null.</returns>
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API_FUNCTION() static Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type);
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API_FUNCTION() static Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type);
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/// <summary>
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/// Tries to find the actor of the given type and name in all the loaded scenes.
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/// </summary>
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/// <param name="type">Type of the actor to search for. Includes any actors derived from the type.</param>
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/// <param name="name">The name of the actor.</param>
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/// <returns>Actor instance if found, null otherwise.</returns>
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API_FUNCTION() static Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type, const StringView& name);
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/// <summary>
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/// <summary>
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/// Tries to find the actor of the given type in all the loaded scenes.
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/// Tries to find the actor of the given type in all the loaded scenes.
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/// </summary>
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/// </summary>
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@@ -373,6 +381,17 @@ public:
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return (T*)FindActor(T::GetStaticClass());
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return (T*)FindActor(T::GetStaticClass());
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}
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}
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/// <summary>
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/// Tries to find the actor of the given type and name in all the loaded scenes.
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/// </summary>
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/// <param name="name">The name of the actor.</param>
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/// <returns>Actor instance if found, null otherwise.</returns>
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template<typename T>
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FORCE_INLINE static T* FindActor(const StringView& name)
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{
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return (T*)FindActor(T::GetStaticClass(), name);
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}
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/// <summary>
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/// <summary>
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/// Tries to find the script of the given type in all the loaded scenes.
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/// Tries to find the script of the given type in all the loaded scenes.
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/// </summary>
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/// </summary>
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