Add helper parent actor of missing object logging to HandleObjectDeserializationError

This commit is contained in:
Wojtek Figat
2021-08-09 12:12:56 +02:00
parent f68321c9f5
commit fd01d37002
2 changed files with 13 additions and 17 deletions

View File

@@ -998,25 +998,9 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, bool autoI
auto& objData = data[i];
auto obj = sceneObjects->At(i);
if (obj)
{
SceneObjectsFactory::Deserialize(obj, objData, modifier.Value);
}
else
{
SceneObjectsFactory::HandleObjectDeserializationError(objData);
// Try to log some useful info about missing object (eg. it's parent name for faster fixing)
const auto parentIdMember = objData.FindMember("ParentID");
if (parentIdMember != objData.MemberEnd() && parentIdMember->value.IsString())
{
Guid parentId = JsonTools::GetGuid(parentIdMember->value);
Actor* parent = Scripting::FindObject<Actor>(parentId);
if (parent)
{
LOG(Warning, "Parent actor of the missing object: {0}", parent->GetName());
}
}
}
}
Scripting::ObjectsLookupIdMapping.Set(nullptr);
}