Add helper parent actor of missing object logging to HandleObjectDeserializationError
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@@ -998,25 +998,9 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, bool autoI
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auto& objData = data[i];
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auto obj = sceneObjects->At(i);
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if (obj)
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{
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SceneObjectsFactory::Deserialize(obj, objData, modifier.Value);
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}
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else
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{
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SceneObjectsFactory::HandleObjectDeserializationError(objData);
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// Try to log some useful info about missing object (eg. it's parent name for faster fixing)
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const auto parentIdMember = objData.FindMember("ParentID");
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if (parentIdMember != objData.MemberEnd() && parentIdMember->value.IsString())
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{
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Guid parentId = JsonTools::GetGuid(parentIdMember->value);
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Actor* parent = Scripting::FindObject<Actor>(parentId);
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if (parent)
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{
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LOG(Warning, "Parent actor of the missing object: {0}", parent->GetName());
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}
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}
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}
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}
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Scripting::ObjectsLookupIdMapping.Set(nullptr);
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}
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@@ -344,11 +344,23 @@ void SceneObjectsFactory::SynchronizePrefabInstances(Array<SceneObject*>& sceneO
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void SceneObjectsFactory::HandleObjectDeserializationError(const ISerializable::DeserializeStream& value)
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{
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// Print invalid object data contents
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rapidjson_flax::StringBuffer buffer;
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PrettyJsonWriter writer(buffer);
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value.Accept(writer.GetWriter());
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LOG(Warning, "Failed to deserialize scene object from data: {0}", String(buffer.GetString()));
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// Try to log some useful info about missing object (eg. it's parent name for faster fixing)
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const auto parentIdMember = value.FindMember("ParentID");
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if (parentIdMember != value.MemberEnd() && parentIdMember->value.IsString())
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{
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const Guid parentId = JsonTools::GetGuid(parentIdMember->value);
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Actor* parent = Scripting::FindObject<Actor>(parentId);
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if (parent)
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{
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LOG(Warning, "Parent actor of the missing object: {0}", parent->GetName());
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}
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}
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}
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Actor* SceneObjectsFactory::CreateActor(int32 typeId, const Guid& id)
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