diff --git a/Source/Editor/Windows/ContentWindow.Search.cs b/Source/Editor/Windows/ContentWindow.Search.cs
index f28dc4834..5a0ed63aa 100644
--- a/Source/Editor/Windows/ContentWindow.Search.cs
+++ b/Source/Editor/Windows/ContentWindow.Search.cs
@@ -115,6 +115,7 @@ namespace FlaxEditor.Windows
var root = _root;
root.LockChildrenRecursive();
+ PerformLayout();
// Update tree
var query = _foldersSearchBox.Text;
diff --git a/Source/Editor/Windows/ContentWindow.cs b/Source/Editor/Windows/ContentWindow.cs
index 3d2ec4a66..d0cf84251 100644
--- a/Source/Editor/Windows/ContentWindow.cs
+++ b/Source/Editor/Windows/ContentWindow.cs
@@ -1085,6 +1085,8 @@ namespace FlaxEditor.Windows
if (Editor.ContentDatabase.Find(_lastViewedFolderBeforeReload) is ContentFolder folder)
_tree.Select(folder.Node);
}
+
+ OnFoldersSearchBoxTextChanged();
}
private void Refresh()
diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs
index 75a3723cf..6b401c2cd 100644
--- a/Source/Editor/Windows/SceneTreeWindow.cs
+++ b/Source/Editor/Windows/SceneTreeWindow.cs
@@ -68,6 +68,7 @@ namespace FlaxEditor.Windows
TooltipText = "Search the scene tree.\n\nYou can prefix your search with different search operators:\ns: -> Actor with script of type\na: -> Actor type\nc: -> Control type",
};
_searchBox.TextChanged += OnSearchBoxTextChanged;
+ ScriptsBuilder.ScriptsReloadEnd += OnSearchBoxTextChanged;
// Scene tree panel
_sceneTreePanel = new Panel
@@ -112,7 +113,7 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.LockFocusSelection, () => Editor.Windows.EditWin.Viewport.LockFocusSelection());
InputActions.Add(options => options.Rename, RenameSelection);
}
-
+
///
public override void OnPlayBeginning()
{
@@ -125,6 +126,7 @@ namespace FlaxEditor.Windows
{
base.OnPlayBegin();
_blockSceneTreeScroll = false;
+ OnSearchBoxTextChanged();
}
///
@@ -139,6 +141,7 @@ namespace FlaxEditor.Windows
{
base.OnPlayEnd();
_blockSceneTreeScroll = true;
+ OnSearchBoxTextChanged();
}
///
@@ -174,6 +177,7 @@ namespace FlaxEditor.Windows
return;
_tree.LockChildrenRecursive();
+ PerformLayout();
// Update tree
var query = _searchBox.Text;
@@ -599,6 +603,7 @@ namespace FlaxEditor.Windows
_dragHandlers = null;
_tree = null;
_searchBox = null;
+ ScriptsBuilder.ScriptsReloadEnd += OnSearchBoxTextChanged;
base.OnDestroy();
}