Merge branch 'Tryibion-fix-no-undo-for-drag-spawn'

This commit is contained in:
Wojtek Figat
2025-10-25 22:52:47 +02:00

View File

@@ -319,22 +319,22 @@ namespace FlaxEditor.Windows
{
if (assetItem.IsOfType<SceneAsset>())
return true;
return assetItem.OnEditorDrag(this);
return assetItem.OnEditorDrag(this) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragActorType(ScriptType actorType)
{
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragControlType(ScriptType controlType)
{
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragScriptItem(ScriptItem script)
{
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null && Level.IsAnySceneLoaded;
}
/// <inheritdoc />
@@ -490,6 +490,7 @@ namespace FlaxEditor.Windows
if (result == DragDropEffect.None)
{
_isDropping = true;
// Drag assets
if (_dragAssets != null && _dragAssets.HasValidDrag)
{
@@ -504,7 +505,7 @@ namespace FlaxEditor.Windows
}
var actor = item.OnEditorDrop(this);
actor.Name = item.ShortName;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
var graphNode = Editor.Scene.GetActorNode(actor.ID);
if (graphNode != null)
graphNodes.Add(graphNode);
@@ -527,7 +528,7 @@ namespace FlaxEditor.Windows
continue;
}
actor.Name = item.Name;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
Editor.Scene.MarkSceneEdited(actor.Scene);
}
result = DragDropEffect.Move;
@@ -549,7 +550,7 @@ namespace FlaxEditor.Windows
Control = control,
Name = item.Name,
};
Level.SpawnActor(uiControl);
Editor.SceneEditing.Spawn(uiControl);
Editor.Scene.MarkSceneEdited(uiControl.Scene);
}
result = DragDropEffect.Move;
@@ -571,7 +572,7 @@ namespace FlaxEditor.Windows
continue;
}
actor.Name = actorType.Name;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
var graphNode = Editor.Scene.GetActorNode(actor.ID);
if (graphNode != null)
graphNodes.Add(graphNode);