diff --git a/Content/Editor/DebugMaterials/Single Color Decal.flax b/Content/Editor/DebugMaterials/SingleColor/Decal.flax similarity index 100% rename from Content/Editor/DebugMaterials/Single Color Decal.flax rename to Content/Editor/DebugMaterials/SingleColor/Decal.flax diff --git a/Content/Editor/DebugMaterials/Single Color Particle.flax b/Content/Editor/DebugMaterials/SingleColor/Particle.flax similarity index 100% rename from Content/Editor/DebugMaterials/Single Color Particle.flax rename to Content/Editor/DebugMaterials/SingleColor/Particle.flax diff --git a/Content/Editor/DebugMaterials/Single Color Surface.flax b/Content/Editor/DebugMaterials/SingleColor/Surface.flax similarity index 100% rename from Content/Editor/DebugMaterials/Single Color Surface.flax rename to Content/Editor/DebugMaterials/SingleColor/Surface.flax diff --git a/Content/Editor/DebugMaterials/Single Color Surface Additive.flax b/Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax similarity index 100% rename from Content/Editor/DebugMaterials/Single Color Surface Additive.flax rename to Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax diff --git a/Content/Editor/DebugMaterials/Single Color Terrain.flax b/Content/Editor/DebugMaterials/SingleColor/Terrain.flax similarity index 100% rename from Content/Editor/DebugMaterials/Single Color Terrain.flax rename to Content/Editor/DebugMaterials/SingleColor/Terrain.flax diff --git a/Source/Engine/Renderer/Editor/LODPreview.cpp b/Source/Engine/Renderer/Editor/LODPreview.cpp index 08ac533d1..8c0a7a754 100644 --- a/Source/Engine/Renderer/Editor/LODPreview.cpp +++ b/Source/Engine/Renderer/Editor/LODPreview.cpp @@ -13,7 +13,7 @@ LODPreviewMaterialShader::LODPreviewMaterialShader() { - _material = Content::LoadAsyncInternal(TEXT("Editor/DebugMaterials/Single Color Surface")); + _material = Content::LoadAsyncInternal(TEXT("Editor/DebugMaterials/SingleColor/Surface")); } const MaterialInfo& LODPreviewMaterialShader::GetInfo() const diff --git a/Source/Engine/Renderer/Editor/MaterialComplexity.cpp b/Source/Engine/Renderer/Editor/MaterialComplexity.cpp index f5019ed0b..f19a197c0 100644 --- a/Source/Engine/Renderer/Editor/MaterialComplexity.cpp +++ b/Source/Engine/Renderer/Editor/MaterialComplexity.cpp @@ -88,11 +88,11 @@ MaterialComplexityMaterialShader::MaterialComplexityMaterialShader() // Initialize material wrappers table with separate materials for each material domain type and shader configuration #define INIT_WRAPPER(i, domain, asset) _wrappers[i].Domain = MaterialDomain::domain; _wrappers[i].MaterialAsset = Content::LoadAsyncInternal(TEXT(asset)) - INIT_WRAPPER(0, Surface, "Editor/DebugMaterials/Single Color Surface"); - INIT_WRAPPER(1, Surface, "Editor/DebugMaterials/Single Color Surface Additive"); - INIT_WRAPPER(2, Terrain, "Editor/DebugMaterials/Single Color Terrain"); - INIT_WRAPPER(3, Particle, "Editor/DebugMaterials/Single Color Particle"); - INIT_WRAPPER(4, Decal, "Editor/DebugMaterials/Single Color Decal"); + INIT_WRAPPER(0, Surface, "Editor/DebugMaterials/SingleColor/Surface"); + INIT_WRAPPER(1, Surface, "Editor/DebugMaterials/SingleColor/SurfaceAdditive"); + INIT_WRAPPER(2, Terrain, "Editor/DebugMaterials/SingleColor/Terrain"); + INIT_WRAPPER(3, Particle, "Editor/DebugMaterials/SingleColor/Particle"); + INIT_WRAPPER(4, Decal, "Editor/DebugMaterials/SingleColor/Decal"); // TODO: deformable splines rendering cost for complexity // TODO: volumetric fog particles rendering cost for complexity #undef INIT_WRAPPER