Add support for using NavAreas for navigation
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@@ -7,6 +7,36 @@ namespace FlaxEditor.Content.Settings
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{
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partial class NavigationSettings
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="NavigationSettings"/> class.
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/// </summary>
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public NavigationSettings()
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{
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// Init navmeshes
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NavMeshes = new NavMeshProperties[1];
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ref var navMesh = ref NavMeshes[0];
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navMesh.Name = "Default";
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navMesh.Color = Color.Green;
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navMesh.Rotation = Quaternion.Identity;
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navMesh.Agent.Radius = 34.0f;
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navMesh.Agent.Height = 144.0f;
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navMesh.Agent.StepHeight = 35.0f;
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navMesh.Agent.MaxSlopeAngle = 60.0f;
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// Init nav areas
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NavAreas = new NavAreaProperties[2];
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ref var areaNull = ref NavAreas[0];
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areaNull.Name = "Null";
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areaNull.Color = Color.Transparent;
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areaNull.Id = 0;
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areaNull.Cost = float.MaxValue;
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ref var areaWalkable = ref NavAreas[1];
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areaWalkable.Name = "Walkable";
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areaWalkable.Color = Color.Transparent;
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areaWalkable.Id = 63;
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areaWalkable.Cost = 1;
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}
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// [Deprecated on 12.01.2021, expires on 12.01.2022]
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private void UpgradeToNavMeshes()
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{
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