Various fixes and stability improvements
This commit is contained in:
@@ -434,6 +434,10 @@ void PostProcessingPass::Render(RenderContext& renderContext, GPUTexture* input,
|
||||
// Set lens flares output
|
||||
context->BindSR(3, bloomTmp2->View(0, 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
context->BindSR(3, (GPUResourceView*)nullptr);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
// Final composite
|
||||
|
||||
Reference in New Issue
Block a user