Implement SDL platform, windowing and input handling

This commit is contained in:
2024-07-25 21:39:21 +03:00
parent 7f7d839f23
commit fe0d97aad1
131 changed files with 67508 additions and 97 deletions

View File

@@ -1,7 +1,10 @@
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
#define USE_IS_FOREGROUND
#else
#endif
#if PLATFORM_SDL
#define USE_SDL_WORKAROUNDS
#endif
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
@@ -111,7 +114,7 @@ namespace FlaxEditor.GUI.ContextMenu
}
/// <summary>
/// Shows the empty menu popup o na screen.
/// Shows the empty menu popup on a screen.
/// </summary>
/// <param name="control">The target control.</param>
/// <param name="area">The target control area to cover.</param>
@@ -228,8 +231,6 @@ namespace FlaxEditor.GUI.ContextMenu
// Show
Visible = true;
if (_window == null)
return;
_window.Show();
PerformLayout();
_previouslyFocused = parentWin.FocusedControl;
@@ -378,6 +379,11 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
#if USE_SDL_WORKAROUNDS
private void OnWindowGotFocus()
{
}
#else
private void OnWindowGotFocus()
{
var child = _childCM;
@@ -391,6 +397,7 @@ namespace FlaxEditor.GUI.ContextMenu
});
}
}
#endif
private void OnWindowLostFocus()
{
@@ -489,7 +496,12 @@ namespace FlaxEditor.GUI.ContextMenu
// Let root context menu to check if none of the popup windows
if (_parentCM == null && !IsForeground)
{
#if USE_SDL_WORKAROUNDS
if (!IsMouseOver)
Hide();
#else
Hide();
#endif
}
}
#endif