diff --git a/Source/Engine/Platform/SDL/SDLWindow.cpp b/Source/Engine/Platform/SDL/SDLWindow.cpp index ff5ff7344..82114d828 100644 --- a/Source/Engine/Platform/SDL/SDLWindow.cpp +++ b/Source/Engine/Platform/SDL/SDLWindow.cpp @@ -914,7 +914,7 @@ void SDLWindow::SetPosition(const Float2& position) Int2 screenPosition(static_cast(position.X), static_cast(position.Y)); screenPosition += topLeftBorder; - if (SDLPlatform::UsesX11()) + if (false && SDLPlatform::UsesX11()) { // TODO: is this needed? auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);