From fe33f09f1d5f6e1092d5c965f07433ff10368955 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 19 Jul 2024 00:32:14 +0200 Subject: [PATCH] Update shader --- Content/Shaders/GI/DDGI.flax | 4 ++-- Source/Engine/Renderer/ShadowsPass.cpp | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Content/Shaders/GI/DDGI.flax b/Content/Shaders/GI/DDGI.flax index b45314a3c..34663c561 100644 --- a/Content/Shaders/GI/DDGI.flax +++ b/Content/Shaders/GI/DDGI.flax @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dc1178697d8a11745194914ecec7d6c073e4a4efa7373bc976fa1f4135e17668 -size 27288 +oid sha256:12a8d1c9df11e370b205c0ea2fc9d9dd77f94c90e6b771658badb3a9327fab8d +size 33095 diff --git a/Source/Engine/Renderer/ShadowsPass.cpp b/Source/Engine/Renderer/ShadowsPass.cpp index 4cd25a17c..4776bc193 100644 --- a/Source/Engine/Renderer/ShadowsPass.cpp +++ b/Source/Engine/Renderer/ShadowsPass.cpp @@ -856,7 +856,6 @@ void ShadowsPass::SetupLight(ShadowsCustomBuffer& shadows, RenderContext& render } // Init shadow data - atlasLight.ContextIndex = renderContextBatch.Contexts.Count(); if (atlasLight.ContextCount == 0) return; renderContextBatch.Contexts.AddDefault(atlasLight.ContextCount);