Minor tweaks
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Content/Editor/Particles/Particle Material Color.flax
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Content/Editor/Particles/Particle Material Color.flax
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@@ -1240,7 +1240,7 @@ void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, con
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uint32 objectAddress = surfaceAtlasData.ObjectsBuffer.Data.Count() / sizeof(Float4);
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auto* objectData = surfaceAtlasData.ObjectsBuffer.WriteReserve<Float4>(GLOBAL_SURFACE_ATLAS_OBJECT_DATA_STRIDE);
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objectData[0] = *(Float4*)&actorObjectBounds;
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objectData[1] = Float4::Zero; // w unused
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objectData[1] = Float4::Zero;
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objectData[2] = Float4(worldToLocalBounds.M11, worldToLocalBounds.M12, worldToLocalBounds.M13, worldToLocalBounds.M41);
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objectData[3] = Float4(worldToLocalBounds.M21, worldToLocalBounds.M22, worldToLocalBounds.M23, worldToLocalBounds.M42);
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objectData[4] = Float4(worldToLocalBounds.M31, worldToLocalBounds.M32, worldToLocalBounds.M33, worldToLocalBounds.M43);
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