Various fixes to allow compiling negine with custom build configurations
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@@ -179,9 +179,9 @@ void CharacterController::DrawPhysicsDebug(RenderView& view)
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const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
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const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
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if (view.Mode == ViewMode::PhysicsColliders)
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DebugDraw::DrawTube(_transform.LocalToWorld(_center), Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
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DEBUG_DRAW_TUBE(_transform.LocalToWorld(_center), Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
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else
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DebugDraw::DrawWireTube(_transform.LocalToWorld(_center), Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow * 0.8f, 0, true);
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DEBUG_DRAW_WIRE_TUBE(_transform.LocalToWorld(_center), Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow * 0.8f, 0, true);
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}
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void CharacterController::OnDebugDrawSelected()
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