Various fixes to allow compiling negine with custom build configurations

This commit is contained in:
Wojtek Figat
2022-07-26 23:06:03 +02:00
parent 8beb732cb9
commit ff1fba403d
18 changed files with 41 additions and 39 deletions

View File

@@ -179,9 +179,9 @@ void CharacterController::DrawPhysicsDebug(RenderView& view)
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
if (view.Mode == ViewMode::PhysicsColliders)
DebugDraw::DrawTube(_transform.LocalToWorld(_center), Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
DEBUG_DRAW_TUBE(_transform.LocalToWorld(_center), Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
else
DebugDraw::DrawWireTube(_transform.LocalToWorld(_center), Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow * 0.8f, 0, true);
DEBUG_DRAW_WIRE_TUBE(_transform.LocalToWorld(_center), Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow * 0.8f, 0, true);
}
void CharacterController::OnDebugDrawSelected()