Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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@@ -1568,7 +1568,7 @@ bool Actor::FromBytes(const Span<byte>& data, Array<Actor*>& output, ISerializeM
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int32 bufferSize;
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stream.ReadInt32(&bufferSize);
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const char* buffer = (const char*)stream.GetPositionHandle();
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stream.Read(bufferSize);
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stream.Move(bufferSize);
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// Order in parent
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int32 orderInParent;
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@@ -1612,7 +1612,7 @@ bool Actor::FromBytes(const Span<byte>& data, Array<Actor*>& output, ISerializeM
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int32 bufferSize;
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stream.ReadInt32(&bufferSize);
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const char* buffer = (const char*)stream.GetPositionHandle();
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stream.Read(bufferSize);
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stream.Move(bufferSize);
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// Order in parent
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int32 orderInParent;
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