Refactor raw data ReadSttream and WriteStream to have easier to use API with more features

This commit is contained in:
Wojciech Figat
2022-10-12 11:22:20 +02:00
parent 09e50bb0e1
commit ff34c7cc9b
18 changed files with 448 additions and 277 deletions

View File

@@ -1568,7 +1568,7 @@ bool Actor::FromBytes(const Span<byte>& data, Array<Actor*>& output, ISerializeM
int32 bufferSize;
stream.ReadInt32(&bufferSize);
const char* buffer = (const char*)stream.GetPositionHandle();
stream.Read(bufferSize);
stream.Move(bufferSize);
// Order in parent
int32 orderInParent;
@@ -1612,7 +1612,7 @@ bool Actor::FromBytes(const Span<byte>& data, Array<Actor*>& output, ISerializeM
int32 bufferSize;
stream.ReadInt32(&bufferSize);
const char* buffer = (const char*)stream.GetPositionHandle();
stream.Read(bufferSize);
stream.Move(bufferSize);
// Order in parent
int32 orderInParent;