Add UseLargeWorlds to engine configuration
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@@ -95,6 +95,11 @@ namespace Flax.Build
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/// </summary>
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public string EngineNickname;
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/// <summary>
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/// The custom build configuration entries loaded from project file.
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/// </summary>
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public Dictionary<string, string> Configuration;
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/// <summary>
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/// True if project is using C#-only and no native toolsets is required to build and use scripts.
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/// </summary>
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