Add UseLargeWorlds to engine configuration

This commit is contained in:
Wojtek Figat
2022-06-13 18:54:15 +02:00
parent 1fc26a63a7
commit ffce2005da
5 changed files with 76 additions and 5 deletions

View File

@@ -95,6 +95,11 @@ namespace Flax.Build
/// </summary>
public string EngineNickname;
/// <summary>
/// The custom build configuration entries loaded from project file.
/// </summary>
public Dictionary<string, string> Configuration;
/// <summary>
/// True if project is using C#-only and no native toolsets is required to build and use scripts.
/// </summary>