Wojtek Figat
fa38f0ac91
Fix DDGI cascade offset towards bottom that was too intense making probes flicker
2025-12-20 23:44:56 +01:00
e3f5af530b
Fix incorrect class namespace in bindings class name lookups
2025-12-19 23:57:41 +02:00
Saas
564c9ff0ca
improve orthographic/ perspective viewport cam toggle
2025-12-19 19:00:55 +01:00
Chandler Cox
38d8832468
Update meshoptimizer library to 1.0
2025-12-19 11:46:47 -06:00
Chandler Cox
c68aa3b371
Remove not needed include that produces ambiguity for the Label class.
2025-12-19 08:13:24 -06:00
d031649bbd
Fix warnings
2025-12-19 13:17:15 +02:00
21b8d1838d
Fix command-line parsing for SDL CreateProcess arguments
2025-12-19 13:17:15 +02:00
c8ee2fc155
Add function for parsing command-line arguments into argument list
2025-12-19 13:17:15 +02:00
Chandler Cox
dc22fa4061
Fix blend shape always applying zero weight if default weight is zero.
2025-12-18 21:49:03 -06:00
3eb690fe58
Ensure managed converter functions are exported with optimizations
2025-12-19 01:08:45 +02:00
52e2327527
Add USED attribute for forcing compiler to emit the symbol
2025-12-19 01:08:45 +02:00
f95cbb0e52
Fix missing exports for managed converter structures
2025-12-19 01:08:44 +02:00
518a19c857
Expose RenderContext to scripting API
2025-12-19 01:08:44 +02:00
c0b54be692
Fix clang bindings code generation for non-const ref parameters
2025-12-19 01:08:44 +02:00
Wojtek Figat
c2c92eba82
Adjust 0e76585709 to not affect depth
2025-12-19 00:08:24 +01:00
d64c28f672
Fix compilation errors with /permissive- standard conformance mode
2025-12-19 00:03:48 +02:00
71b222e0b0
Fix Editor project file generation to use custom code editor arguments
2025-12-18 23:52:21 +02:00
5921f60af2
Get code editor name through CodeEditingManager
2025-12-18 23:52:21 +02:00
39269583c3
Fix default code editor not using Visual Studio as fallback editor
2025-12-18 23:52:21 +02:00
cba3899c62
Fix invalid code editor when selected editor is not detected
2025-12-18 23:52:21 +02:00
Saas
d8c90184b9
add script only on prefab instance header button
...
- add some padding to `AddHeaderButton()`
- Add visual indicator (Header button) if script is only in prefab instance and not part of the prefab
2025-12-18 17:19:41 +01:00
2a959d0531
Support Visual Studio 2026 as a generator for CMake dependencies
2025-12-18 18:05:45 +02:00
Saas
5b1ca13225
choose darker mouse over color
2025-12-18 12:22:24 +01:00
Saas
0d8ac5b7ac
implement review
...
- Remove trailing tooltip "."
- Add `AddSettingsButton` method
- Simplify loop into LINQ expression
2025-12-18 12:17:22 +01:00
f6e9cf644a
Verify the last project path before using it
2025-12-17 03:45:15 +02:00
604bfb5fe6
Add -lastproject editor command-line option to open the last project
2025-12-17 03:30:19 +02:00
b3ea47b989
Use last opened project as initial directory in project file dialog
2025-12-17 03:30:19 +02:00
5d368e59a0
Fix SpecialFolder::AppData on Apple systems
2025-12-17 03:30:19 +02:00
3afd3ce2d5
Use XDG user directories on Linux special paths
2025-12-17 03:30:19 +02:00
Chandler Cox
4504d0ae96
Fix compute distance crash if no closest point param is defined.
2025-12-16 18:22:26 -06:00
f14ba6ace6
Fix Flax C#-project launchSettings.json to launch without project
2025-12-17 02:19:38 +02:00
518f9dc9dc
Launch editor when debugging VC++ projects in Rider Linux/macOS
2025-12-17 02:19:38 +02:00
8db29a30e0
Fix VC++ project file building on macOS Rider
2025-12-17 02:18:45 +02:00
Wojtek Figat
0e76585709
Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
2025-12-16 23:56:45 +01:00
Wojtek Figat
8bf51512ac
Fix Global SDF trace loop limit down to prevent too long shader execution in extreme scenarios
2025-12-16 16:08:20 +01:00
Wojtek Figat
779e8e7169
Optimize Global SDF tracing to not scale steps nearby geometry and properly trace mip cascade
2025-12-16 16:07:46 +01:00
Wojtek Figat
3c8b80152b
Fix sampling Global SDF gradient at lower border
2025-12-16 16:05:49 +01:00
Wojtek Figat
f280412ef4
Remove NeedsHitNormal/HitNormal feature from GlobalSDFTrace to simplify code
2025-12-16 16:04:56 +01:00
1327fa40cb
Run editor with selected project configuration in launchSettings.json
2025-12-16 01:37:51 +02:00
b70ab01308
Fix duplicate properties for default configuration in C# projects
2025-12-16 01:37:51 +02:00
46fd5a5855
Ensure Flax.Build tasks and utilities output error messages as errors
2025-12-16 00:11:06 +02:00
74c1e200ce
Implement Platform::CreateProcess with SDL backend
...
Supports handling process standard output and standard error
streams separately in realtime.
2025-12-16 00:10:01 +02:00
31945a53a2
Update SDL to 3.3.4
2025-12-15 19:32:47 +02:00
3e91ba3fb2
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-12-15 19:03:05 +02:00
Phantom
0094216ff8
Renaming Luminance name to Brightness
2025-12-15 14:29:57 +01:00
Phantom
298ee284e1
Merge branch 'master' into Improve-HighlightedPopUpColor
2025-12-15 00:49:49 +01:00
Phantom
7f2f73afd8
Added Luminance property and updated authors
...
-Added public Luminance property in Color.cs to calculate colour brightness.
-Refactored Dropdown.cs to use Luminance instead of manual calculation.
-Updated author list in AboutDialog.cs by adding ‘Michael Salvini’.
2025-12-15 00:48:42 +01:00
Wojtek Figat
056de752ed
Add docs
2025-12-14 23:03:34 +01:00
Wojtek Figat
76700c0b24
Merge branch 'fix-anim-slot-replay' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-slot-replay
2025-12-14 23:01:21 +01:00
Wojtek Figat
2b6339c05c
Minor code cleanup
2025-12-14 22:58:53 +01:00