Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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5ee62be166
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Various DDGI improvements to the quality of the final effect
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2022-06-06 15:04:58 +02:00 |
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Wojciech Figat
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c147e3bff4
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Minor DDGI optimization
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2022-06-06 13:13:36 +02:00 |
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Wojciech Figat
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79220556df
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Improve DDGI probes relocation algorithm
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2022-06-03 17:43:12 +02:00 |
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Wojciech Figat
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54c322da7c
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Fix missing specular regression
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2022-06-03 12:14:03 +02:00 |
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Wojciech Figat
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d05c09a33d
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Improve GI quality
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2022-06-02 18:13:15 +02:00 |
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Wojciech Figat
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641d04a50e
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Improve GI quality
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2022-05-31 15:52:19 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
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Wojciech Figat
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70b9db7598
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Add support for rasterizing terrain into Global SDF as heightfield
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2022-04-28 14:17:10 +02:00 |
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Wojciech Figat
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49aa4abc20
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Optimize Global Surface Atlas sampling with 3d-grid culling into chunks
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2022-04-27 12:47:11 +02:00 |
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Wojciech Figat
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77dcc9b7a3
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Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio
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2022-04-22 14:24:06 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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b9652949b0
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Minor improvements
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2022-04-19 17:15:54 +02:00 |
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Wojciech Figat
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d52e70af6c
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Implement shadows rendering to direct light atlas (with Glboal SDF tracing)
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2022-04-14 16:26:45 +02:00 |
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Wojciech Figat
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0668a23167
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Add direct lighting rendering into Global Surface Atlas
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2022-04-13 16:26:19 +02:00 |
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Wojtek Figat
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96ed170871
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Use TraceSceenSpaceReflection in SSR shader for opaque
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2022-04-12 22:16:45 +02:00 |
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Wojciech Figat
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da4008575b
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Progress on surface atlas sampling
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2022-04-07 17:16:06 +02:00 |
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Wojciech Figat
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49a67be419
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Add objects culling in Global Surface Atlas
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2022-04-06 16:56:04 +02:00 |
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Wojciech Figat
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34c0d6c442
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Add Global Surface Atlas objects redrawing
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2022-04-06 13:15:45 +02:00 |
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Wojciech Figat
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016b96e9f0
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Add objects rasterization to Global Surface Atlas
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2022-04-04 17:13:31 +02:00 |
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Wojciech Figat
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63b8b0cb50
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Add GlobalSurfaceAtlas pass to Renderer (wip)
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2022-03-29 15:07:00 +02:00 |
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Wojciech Figat
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a917397090
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Add Conform to Global SDF to GPU particles
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2022-03-25 15:36:00 +01:00 |
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Wojciech Figat
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6c4e61a924
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Add SampleGlobalSDFGradient to get normal vector of Global SDF
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2022-03-25 12:53:30 +01:00 |
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Wojciech Figat
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18321937e4
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Optimize model SDF with 8-bit storage (if possible)
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2022-03-22 15:08:38 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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84f07f8b83
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Update shader assets
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2022-01-17 10:46:10 +01:00 |
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Wojciech Figat
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25c7909e30
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Fix radial lights
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2021-12-13 17:32:00 +01:00 |
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Wojciech Figat
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55c015de4b
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Fix VolumetricFog regression from 4b9001abf2
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2021-12-08 16:53:31 +01:00 |
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Wojciech Figat
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b44b8955b3
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Fix depth of field blur artifacts on upper and left screen edges
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2021-12-07 18:23:04 +01:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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0bd5f63ae4
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Use single color materialinstead of shader for LOD Preview
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2021-10-07 09:29:22 +02:00 |
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Wojtek Figat
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98ca7c1726
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Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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3dff9196c2
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Add LOD Preview debug view mode
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2021-10-05 21:54:19 +02:00 |
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Wojtek Figat
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929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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Wojtek Figat
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fc31565f12
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Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
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6f8e18f5b3
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Add faked lighting to improve Debug Draw solid shapes rendering readability
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2021-07-14 14:51:50 +02:00 |
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Wojtek Figat
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39f50726a6
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Fix lightmaps bake on D3D12
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2021-06-08 15:21:37 +02:00 |
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Wojtek Figat
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1ec55ee088
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Add missing shader file change
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2021-05-18 11:56:39 +02:00 |
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Wojtek Figat
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5a7efe9019
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Fix Volumetric Fog particle material CB0 binding issue
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2021-05-17 13:51:14 +02:00 |
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Wojtek Figat
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ec806a2009
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Update shaders
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2021-05-17 10:22:40 +02:00 |
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Wojtek Figat
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dbb42e9805
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Fix minor warnings in shaders
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2021-05-15 14:19:40 +02:00 |
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Wojtek Figat
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cf799c2198
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Fix BitonicSort constant buffer size error on Vulkan due to structure padding
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2021-04-28 15:53:12 +02:00 |
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Wojtek Figat
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dbc88af339
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Update Volumetric Fog asset
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2021-03-05 14:23:45 +01:00 |
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Wojtek Figat
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f15f7ff59f
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Bump up version
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2021-01-29 00:36:15 +01:00 |
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Wojtek Figat
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b446790438
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Update shaders
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2021-01-11 15:38:22 +01:00 |
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Wojtek Figat
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7e4afbc4ff
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Update shaders
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2021-01-03 21:00:39 +01:00 |
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Wojtek Figat
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23c51694c7
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Reimplement Motion Blur
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2021-01-03 20:13:09 +01:00 |
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