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29868531ad
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SDL workaround for window size and position not updating
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
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2025-06-08 18:57:57 +03:00 |
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95dfb6fdc6
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Reduce minimum default window size for CommandLineBox popup
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2025-06-08 18:57:12 +03:00 |
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Zode
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9c9d560ce5
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Add hotkeys to visject formatting
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2025-06-08 03:32:51 +03:00 |
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Zode
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f1945552ab
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Add horizontal and vertical distribution
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2025-06-08 02:42:28 +03:00 |
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Wojtek Figat
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99841e2e8d
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Fix crash when using invalid node index in skinned mesh
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2025-06-08 00:58:31 +02:00 |
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Wojtek Figat
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73c30d3d89
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Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
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2025-06-08 00:58:15 +02:00 |
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Zode
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ecd5559aad
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Clean up a bit code after moving it around.
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2025-06-08 00:41:02 +03:00 |
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Zode
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1fa83639c2
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Fix update order inconsistencies between machines by exposing an action for when defered layout happens.
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2025-06-08 00:38:59 +03:00 |
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Zode
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568719b615
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Fix scroll issue caused by tree's defered layout update
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2025-06-07 23:21:41 +03:00 |
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Zode
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74000fa766
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Expand tree if necessary, so the selected node will be shown
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2025-06-07 22:53:07 +03:00 |
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Zode
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1d63067614
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Add ability to do additive and subtractive selections in visject surfaces using ctrl and shift during selection.
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2025-06-07 21:04:59 +03:00 |
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xxSeys1
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85fd1389db
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clear content panel search when selecting asset picker asset
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2025-06-07 18:17:40 +02:00 |
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xxSeys1
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cce042045e
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wrap scrolling items with arrow keys and simplify scrolling logic
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2025-06-07 17:34:01 +02:00 |
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Zode
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53e3cee196
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Scroll selected to view when emptying out search box
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2025-06-07 17:15:54 +03:00 |
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Zode
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6ee3b23261
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Add highlighting to layers matrix editor to improve UX
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2025-06-07 16:57:28 +03:00 |
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Zode
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1a77ba4552
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Add node alignment formatting options to visject
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2025-06-07 13:15:39 +03:00 |
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Wojtek Figat
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bffb175a9b
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Code fixes
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2025-06-07 01:25:22 +02:00 |
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Wojtek Figat
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125a973ff2
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Rename Prefetch to MemoryPrefetch
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2025-06-06 22:55:14 +02:00 |
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Wojtek Figat
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462f75abd0
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Optimize memory allocation when reading animated model pose by cloth
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2025-06-06 22:41:48 +02:00 |
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Wojtek Figat
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d95cd2f0be
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Optimize memory alloc on Animated Model init
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2025-06-06 22:41:29 +02:00 |
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Wojtek Figat
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091f76bbf2
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Add more improvements to usability of memory profiler
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2025-06-06 22:40:43 +02:00 |
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Wojtek Figat
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e8b60060ab
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Fix memory profiler thread-local storage to avoid dynamic mem alloc due to recursive call
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2025-06-06 14:52:27 +02:00 |
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Wojtek Figat
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cd637e8a7a
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Add more memory profiling coverage
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2025-06-06 14:38:22 +02:00 |
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Wojtek Figat
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9d8e75caa3
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Fix various code to improve quality
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2025-06-06 11:19:32 +02:00 |
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Wojtek Figat
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eee4e55cf0
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Fix debug shapes change
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2025-06-05 22:26:45 +02:00 |
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Wojtek Figat
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0670c0bbd3
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Fix compilation warnings
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2025-06-05 18:32:36 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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Wojtek Figat
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c2cbaeed30
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Add option to change Character Controller capsule origin to start at feet location
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2025-06-05 17:48:07 +02:00 |
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Wojtek Figat
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e982a23ed3
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Add CharacterController.Resize for quick crouching implementation for characters
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2025-06-05 15:07:51 +02:00 |
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Wojtek Figat
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f6feae5cf2
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Optimize collider cached scale
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2025-06-05 15:06:03 +02:00 |
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Wojtek Figat
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ba75fd5882
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Fix crash regression when textbox watermak is null
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2025-06-05 12:47:45 +02:00 |
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Wojtek Figat
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1eaf40f2f7
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Fix changing CharacterController center at runtime to maintain actor placement
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2025-06-05 12:40:47 +02:00 |
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Wojtek Figat
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77bf03128e
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Merge branch 'update_tracy' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_tracy
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2025-06-04 23:53:32 +02:00 |
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Wojtek Figat
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8f49a492d8
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Fix duplicating json assets to properly remap object IDs
#3441
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2025-06-04 23:49:19 +02:00 |
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8df3999f85
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-06-04 19:30:30 +03:00 |
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Chandler Cox
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dd4bb2f7f1
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Dont scroll to node when play is starting or ending.
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2025-06-04 11:16:01 -05:00 |
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Chandler Cox
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6b78b498f7
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Use direct count from internal call.
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2025-06-04 10:17:41 -05:00 |
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xxSeys1
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c4130aa20f
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fix and improve show all commands on " " behavior
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2025-06-04 15:23:42 +02:00 |
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Wojtek Figat
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496856d12e
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Add shader header proxy for easy .hlsl files creation within Editor
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2025-06-04 00:12:43 +02:00 |
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Wojtek Figat
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e97d683545
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Fix regression from #3389
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2025-06-03 23:37:37 +02:00 |
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Chandler Cox
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71991ff8c7
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Show added and removed actors in prefab diff view.
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2025-06-03 15:25:45 -05:00 |
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Wojtek Figat
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8b88def9d0
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Revert some changes from #3389 that are not relevant for world units
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2025-06-03 17:43:01 +02:00 |
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Wojtek Figat
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fa97229830
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Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
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2025-06-03 17:26:12 +02:00 |
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Wojtek Figat
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1946caac6e
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Fix compilation with Large Worlds
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2025-06-03 17:26:04 +02:00 |
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Wojtek Figat
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6f5308126b
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Fix focus issue after closing context menu
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2025-06-03 14:52:45 +02:00 |
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Wojtek Figat
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6a0c734cec
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Fix Visject surface select with Control to toggle selection of the node
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2025-06-03 14:51:31 +02:00 |
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Wojtek Figat
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13b8863f0c
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Fix some material nodes height
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2025-06-03 14:51:04 +02:00 |
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Wojtek Figat
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f2aaad0048
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Add viewport icons scale relative to the distance and editor control over it
#2944 #2644
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2025-06-03 14:50:47 +02:00 |
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Wojtek Figat
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55b441e9fa
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Fix transparency-related material options when using material with deferred shading
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2025-06-03 12:55:54 +02:00 |
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Wojtek Figat
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6fece4ca38
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Fix automatic collision importing from mode to remove unused material slots
#3475
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2025-06-03 12:48:31 +02:00 |
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