447 Commits

Author SHA1 Message Date
Wojtek Figat
b4547ec4d2 Minor fixes 2024-04-10 11:03:33 +02:00
Wojtek Figat
89f7e442f7 Fix point light seams due to missing shadow map borders 2024-04-10 11:03:18 +02:00
Wojtek Figat
ff7c986fb1 Add better stability to Cascaded Shadow Maps projection 2024-04-09 16:58:22 +02:00
Wojtek Figat
708fba5136 Add variable rate update for shadow maps atlas based on distance to light 2024-04-08 00:04:57 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
3efd1e4e84 Optimize local lights sphere mesh rendering to match the area better 2024-04-05 12:48:09 +02:00
Wojtek Figat
0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
Wojtek Figat
84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
Wojtek Figat
3d0d41ebff Add reducing shadows quality for smaller local lights 2024-04-04 13:29:38 +02:00
Wojtek Figat
61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
Wojtek Figat
e1944bce96 Add statically disabled geometry shaders on mobile 2024-03-30 22:08:44 +01:00
Wojtek Figat
f7470af42d Optimize depth pass rendering to batch simple materials together 2024-03-26 18:04:08 +01:00
Wojtek Figat
5c356ec22a Fix Global Surface Atlas defragmentation flicker when atlas it nearly full 2024-03-26 16:50:58 +01:00
Wojtek Figat
55af307c43 Optimize env probes data storage in renderer 2024-03-26 15:01:12 +01:00
Wojtek Figat
4ab572426d Various renamings 2024-03-26 14:27:10 +01:00
Wojtek Figat
01d91bf102 Optimize decals rendering 2024-03-26 14:05:24 +01:00
Wojtek Figat
2dfb1058b2 Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix 2024-03-26 11:29:01 +01:00
Wojtek Figat
cdbb2cc813 Refactor shader structures naming with a prefix 2024-03-25 17:52:48 +01:00
Wojtek Figat
0e00f1e0eb Refactor lights data in renderer storage 2024-03-25 17:13:40 +01:00
Wojtek Figat
3939444e05 Fix potential issues with shader resources bindings when using custom post processing effect 2024-03-20 12:24:35 +01:00
Wojtek Figat
6b35c0a161 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-03-19 20:23:34 +01:00
Wojtek Figat
cf3145273f Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos 2024-03-19 16:02:50 +01:00
Wojtek Figat
901b043909 Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
2024-02-28 02:05:06 +01:00
Wojtek Figat
14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
149a6a29f8 Fix crash when using very small render resolution
#2261
2024-02-21 00:00:58 +01:00
Wojtek Figat
d4a483e656 Add missing check for FormatSupport::TextureCube for shadowmap 2024-02-05 18:42:09 +01:00
Wojtek Figat
7d4004a42a Tweak shadows rendering 2024-02-02 14:54:50 +01:00
Wojtek Figat
8488a8d387 Add support for stencil buffer on Vulkan and D3D11/D3D12 2024-02-01 14:47:17 +01:00
Menotdan
bf6cb90a78 Expose partition mode, and cascade spacing. 2023-12-31 15:09:07 -05:00
Wojtek Figat
fdfca5156b Various fixes and stability improvements 2023-12-06 00:28:03 +01:00
Wojtek Figat
c8dd2c045c Simplify sorting arrays code 2023-12-01 13:57:34 +01:00
Wojtek Figat
4f8aff4352 Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
2023-11-28 16:02:36 +01:00
Wojtek Figat
f0865c3989 Fix crash in Global Surface Atlas when dirty object is missing 2023-11-16 14:18:29 +01:00
Wojtek Figat
bc3107d1db Fix build warnings on the latest XCode 2023-11-14 19:03:46 +01:00
Wojtek Figat
f7fb366233 Minor doc updates 2023-11-14 10:31:11 +01:00
Wojtek Figat
9a9e32d4c5 Fix incorrect directional light shadows influence on secondary render views
#1758
2023-11-06 14:20:30 +01:00
Wojtek Figat
ca2106ff5d Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps 2023-11-04 21:27:57 +01:00
Wojtek Figat
83a931de7e Fix typo bug in DOF 2023-10-29 01:57:48 +02:00
Wojtek Figat
6f60218bec Optimize various rendering stages to skip loading shader when effect is disables 2023-10-19 15:07:03 +02:00
Wojtek Figat
e4b89e1bad Fix plugins initialization order to properly unload scenes before them in cooked game 2023-10-14 16:20:27 +02:00
Wojtek Figat
902c82ae1e Add pixel format logging when not supported for shadow map 2023-10-10 20:22:53 +02:00
Wojtek Figat
98d5769558 Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory) 2023-09-28 10:59:09 +02:00
Wojtek Figat
9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
Wojtek Figat
8cd8ae93c3 Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading 2023-09-20 15:01:02 +02:00
Wojtek Figat
7e81fdbd75 Fix crash when D3D11 backend fails to create shader due to driver failure 2023-09-19 23:45:30 +02:00
Wojtek Figat
e27f1a8a41 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-10 18:34:27 +02:00
fe87eb96e6 Skip post processing when tonemapping and camera artifacts are disabled 2023-08-01 20:20:34 +03:00
Wojtek Figat
e39a56fc4e Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 11:47:39 +02:00
Wojtek Figat
488958ce44 Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
#1253
2023-07-18 10:16:11 +02:00