Commit Graph

214 Commits

Author SHA1 Message Date
9d8105e3f3 Separate managed assembly unloading and scripting ALC reinitialization
Fixes an issue with multiple managed assemblies unloading and releasing
all cached data before native resources were fully released in other
assemblies.
2023-08-08 17:39:31 +03:00
Wojtek Figat
619b0bff6b Merge branch 'fix/string-marshalling' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/string-marshalling 2023-07-24 18:14:24 +02:00
Wojtek Figat
11bb6d4364 Fix crash when using custom Anim Graph node (.NET 7 regression) 2023-07-24 14:23:28 +02:00
Mateusz Karbowiak
91e0e2011c Fix visibility of string wrapper 2023-07-22 18:44:36 +02:00
ff56152ef2 Fix releasing non-collectible types with collectible generic types 2023-07-15 13:20:56 +03:00
Wojtek Figat
04ef3c60d5 Fix regression from c79952a4d6 2023-07-05 09:27:21 +02:00
Wojtek Figat
c79952a4d6 Implement missing dotnet7 interop for field and stabilize interop 2023-07-04 17:57:59 +02:00
Wojtek Figat
9a1fd12a85 Fix sizeof struct within generic type instance
#1219
2023-07-03 11:42:15 +02:00
28335478bd Fix managed library location resolver 2023-07-02 21:56:41 +03:00
Wojtek Figat
3119c50789 Fix nullable warnings 2023-06-28 20:09:01 +02:00
87e96a9017 Fix native library lookup after hot reload 2023-06-20 16:29:04 +03:00
Wojtek Figat
6b8d8b7913 Various fixes and improvements to auto-generated bindings usability 2023-06-12 14:35:11 +02:00
Wojtek Figat
652f8ccb8d Fix crash when reading field value from C# in AOT on iOS 2023-06-11 15:05:14 +02:00
Wojtek Figat
ad1c573678 Fix false-positive error when interop structure has a additional memory size (alignment) 2023-05-25 00:12:54 +02:00
Wojtek Figat
c2cd3b64ff Improve generated bindings code usability in Editor 2023-05-24 23:50:51 +02:00
Wojtek Figat
3e792e6cd7 Add NativeInteropException for native interop crashes 2023-05-19 13:52:30 +02:00
Wojtek Figat
b402603b1d Merge branch 'latefixedupdate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-latefixedupdate 2023-05-12 14:41:49 +02:00
cbe07b842f Fix resolving managed scripts references in Editor 2023-05-11 22:11:46 +03:00
Wojtek Figat
637850d06c Fix crash when C# type has missing empty ctor or it throws an exception
#1019
2023-05-10 20:41:58 +02:00
Wojtek Figat
c73897ce7f Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling 2023-05-10 09:22:22 +02:00
da149d32cf Force GC to run periodically in order to reduce stuttering 2023-05-08 23:29:39 +03:00
66de1e744a Use Unsafe.As casting in generated managed marshallers 2023-05-08 23:28:54 +03:00
cae07f3623 Optimize marshalling managed arrays of object references 2023-05-08 23:28:49 +03:00
Wojtek Figat
69cdb1268a Merge remote-tracking branch 'origin/master' into 1.6 2023-05-08 12:58:42 +02:00
Wojtek Figat
ec2226f06e Fixes for dotnet7 after #1061 and 5e31a678bd 2023-05-05 11:58:11 +02:00
Wojtek Figat
17fbfc969b Merge branch 'weak_handle_improvements_2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements_2 2023-05-05 10:04:27 +02:00
Wojtek Figat
f82e4b332d Merge branch 'reuse_pooled_array_buffers' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-reuse_pooled_array_buffers 2023-05-05 10:02:28 +02:00
5efbfc86ad Prevent weak managed handle collections during long operations
Loading larger scenes may trigger multiple collections during the P/Invoke call,
so prevent collections from happening within a second to avoid in-flight handles
getting collected before the operation finishes.
2023-05-01 20:08:00 +03:00
36a9ffe3aa Try to reuse previously allocated buffers in pooled ManagedArrays 2023-05-01 20:07:27 +03:00
65b63da93a Improve custom attributes caching in managed classes 2023-05-01 20:06:51 +03:00
320955f8b7 Use weak handles for marshalling temporary managed-to-native parameters 2023-04-29 12:41:02 +03:00
6378f62acd Improve weak managed handle collection
Use thread-static pools for weak managed handles in order to reduce locking,
and collect the handles either right after garbage collection or when the pool
size becomes too large.
2023-04-29 12:40:58 +03:00
Wojtek Figat
8b2d3db3f1 Fix passing boxed reference values to managed thunk and properly unbox non-POD structures 2023-04-18 15:54:54 +02:00
Wojtek Figat
f046642ba7 Improve stability by fixing various crashes with dotnet7 2023-04-18 12:36:33 +02:00
Wojtek Figat
9a84f9e4ac Improve native library path on dotnet when using plugins 2023-04-17 14:06:47 +02:00
Wojtek Figat
609217a3bb Fix using Nullable<T> in C# properties
Fixes #935
2023-04-12 15:47:03 +02:00
558a7d99ff Add LateFixedUpdate event for scripts 2023-04-09 18:26:33 +03:00
7df5a7c646 Fix managed method invoker delegate caching 2023-04-09 18:25:14 +03:00
Wojtek Figat
84bb56d68b Minor dotnet tweaks 2023-04-03 14:12:27 +02:00
Wojtek Figat
350112a0d7 Fix C# string chars getter in AOT build 2023-04-03 11:23:32 +02:00
Wojtek Figat
21f419dd4b Fix C# assemblies loading in AOT mode (use file path to correctly load precompiled native assembly) 2023-04-02 14:50:42 +02:00
Wojtek Figat
12f4dc74d2 Optimize default C# stdlib references to prevent using jit-ed features in a game assembly 2023-04-01 23:34:05 +02:00
Wojtek Figat
dfca248ebd Optimize C# IsCollectible to be used in Editor-only builds 2023-03-31 14:56:57 +02:00
Wojtek Figat
a25eae5d10 Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace 2023-03-28 13:20:18 +02:00
Wojtek Figat
6f7b138488 Implement missing dotnet7 api 2023-03-28 13:00:42 +02:00
Wojtek Figat
52fb941237 Refactor Native Interop codebase with cleanup/rename 2023-03-28 12:53:06 +02:00
Wojtek Figat
0694f87b0d Fixes for Visual Scripting interop via C# on new dotnet7 hosting 2023-03-28 12:01:55 +02:00
Wojtek Figat
ed13de2d5b Fix using managed arrays with Variant in dotnet7 2023-03-27 19:41:53 +02:00
Wojtek Figat
4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
Wojtek Figat
510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00