Commit Graph

6381 Commits

Author SHA1 Message Date
Wojtek Figat
0c887cd29e Use fix from #3830 in particle and anim graphs too 2025-12-13 23:11:01 +01:00
Wojtek Figat
5bd9bce634 Merge branch 'master' of https://github.com/AcidicVoid/FlaxEngine into AcidicVoid-master 2025-12-13 23:08:01 +01:00
Wojtek Figat
71391cf1cc Fix deprecated tag placement 2025-12-11 16:38:28 +01:00
Wojtek Figat
c39c642b60 Add safety check for invalid math values in shader graph generation 2025-12-10 17:39:18 +01:00
Wojtek Figat
a63b97d31d Add stripping DXIL debug data from the shader cache when not used 2025-12-10 14:58:12 +01:00
Wojtek Figat
ca52122656 Fix validation error on Windows for textures but optimize buffers instead 2025-12-10 14:53:51 +01:00
Wojtek Figat
20a7fcf6a0 Add profiler wait event for GPU wait on D3D12 2025-12-10 13:01:24 +01:00
Wojtek Figat
43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
Wojtek Figat
3b9b49950c Fixes for Xbox One 2025-12-10 09:48:47 +01:00
Wojtek Figat
517ee5bb25 Merge branch 'missing_move_semantics_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-missing_move_semantics_fix 2025-12-09 10:00:51 +01:00
Wojtek Figat
31b6d4d658 Merge branch 'minor_mem_layout_opt' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-minor_mem_layout_opt 2025-12-09 10:00:16 +01:00
Wojtek Figat
5c81c71116 Move constant buffer init for instanced draws only, others do it in all paths 2025-12-09 09:51:53 +01:00
Wojtek Figat
188b635ea0 Merge remote-tracking branch 'origin/master' 2025-12-09 09:48:05 +01:00
Wojtek Figat
56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
Wojtek Figat
bd78db72b9 Add Mono AOT dynamic module preloading to speed up startup time 2025-12-05 03:46:28 -08:00
Wojtek Figat
3a798a70fa Fix collections capacity growing to use the closest power of two
Capacity was incorrectly 2x larger than needed.
Added unit test to ensure it stays correct.
2025-12-04 23:29:15 +01:00
Wojtek Figat
02429266b1 Fix Array::RemoveAtKeepOrder to avoid memory override with large mem copy 2025-12-03 05:03:21 -08:00
Wojtek Figat
77aea0c69c Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory) 2025-12-01 08:18:54 -08:00
Wojtek Figat
93217da619 Add option to merge vertex layout with reference order maintained 2025-11-29 15:04:11 -08:00
Alex Ray
64cd898a65 Bypassing Call Logic in Editor Preview 2025-11-27 18:09:11 +01:00
Wojtek Figat
a1999183f2 Fix compilation regression 2025-11-27 09:13:14 +01:00
Wojtek Figat
1e3ce48024 Fix compilation regression 2025-11-26 23:43:20 -08:00
Wojtek Figat
403d2cedc0 Updates to engine for porting to blue platform 2025-11-26 06:28:54 -08:00
Wojtek Figat
c8839b8587 Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Wojtek Figat
cf048c9804 Fix path filter query warning 2025-11-26 00:07:00 -08:00
Michael Herzog
465f30661f Minor memory layout optimization 2025-11-25 17:36:49 +01:00
Michael Herzog
a62ca5452e Fixed missing move semantics in script object reference 2025-11-25 17:33:11 +01:00
Wojtek Figat
92254eefcc SImplify some code and update code for platforms 2025-11-25 00:20:14 -08:00
Wojtek Figat
2a55cda583 Add fallback location of engine managed library on AOT platforms 2025-11-20 14:58:30 -08:00
Wojtek Figat
caa902ea9b Fix shader compilation without HLSL 2021 on Vulkan 2025-11-20 13:47:23 +01:00
Wojtek Figat
fb07071e24 Restore Global Surface Atlas and DDGI on Apple platforms
#3797
2025-11-20 13:47:18 +01:00
Wojtek Figat
1523c7b4ce Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw 2025-11-18 21:30:50 +01:00
Wojtek Figat
9ff9d48ffd Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge 2025-11-18 21:30:01 +01:00
Wojtek Figat
8f56ab9534 Fix crash when creating empty material instance 2025-11-18 18:45:43 +01:00
Wojtek Figat
c0dda45c7b Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown 2025-11-18 18:00:02 +01:00
Wojtek Figat
2ca435a414 Fix shader graph assets loading to wait for async task
#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
c437daf9be Fix new compiler DXC changes 2025-11-18 05:42:02 -08:00
Wojtek Figat
1e4f96486f Fix audio playback bug from video on Xbox 2025-11-18 03:55:52 -08:00
Wojtek Figat
5f0e1253cc Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
329ebb6482 Add custom shader compiler for Xbox Scarlett 2025-11-18 12:07:39 +01:00
Wojtek Figat
7a9c58003d Fix video playback on Xbox 2025-11-17 04:41:57 -08:00
Chandler Cox
95629e792d Fix additional edge cases 2025-11-15 22:12:35 -06:00
Chandler Cox
e79af2fd60 Handle additional edge cases for anim event. 2025-11-15 21:39:21 -06:00
Wojtek Figat
4aba0153f8 Prioritize Dotnet libs on Mono AOT 2025-11-15 14:57:12 -08:00
Chandler Cox
6c29877b20 Fix spline bezier drawing. 2025-11-15 15:58:50 -06:00
Michael Herzog
f640452b7b Fix BVH node splitting using stale pointer to invalidated array memory
Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
5e690abd76 Fix initial state of DummyVertexBuffer on DX12 2025-11-14 01:06:01 -08:00
Wojtek Figat
4008e19ca9 Fix various build issuesin uncommon configurations 2025-11-14 00:52:14 -08:00
Wojtek Figat
e9070b30a0 Minor tweaks 2025-11-13 23:05:13 +01:00
Wojtek Figat
636a1ff930 Fix material shader generation when material layer fails to load 2025-11-13 23:04:24 +01:00