Wojtek Figat
77aea0c69c
Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory)
2025-12-01 08:18:54 -08:00
Inertia
6a3ce862cb
- Add X11 Class hints for easy hooking by WMs for window-specific rules (required to fix some bugs in WMs like Hyprland)
2025-12-01 11:19:35 +11:00
Wojtek Figat
93217da619
Add option to merge vertex layout with reference order maintained
2025-11-29 15:04:11 -08:00
VitaminCpp
63def54dad
Merge branch 'FlaxEngine:master' into hash_set_crash_fix
2025-11-28 15:55:15 +01:00
Michael Herzog
00f9a28729
Fixed HashSet compaction count after mid-compact growth
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Ensure HashSetBase::Compact() preserves _elementsCount even when EnsureCapacity() triggers during compaction. The growth path resets the counter; we now cache the original count and restore it after moving all buckets so Count() stays correct in heavy-collision scenarios.
2025-11-28 15:51:57 +01:00
092beb6ae9
Fix compilation error
2025-11-28 11:59:56 +02:00
eb69186271
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-11-28 11:58:44 +02:00
Michael Herzog
56beca0db4
Fixed network replicated-object deduplication by hashing/equality on ObjectId
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Aligned NetworkReplicatedObject equality with its hash (compare ObjectId, not pointer).
2025-11-27 23:28:17 +01:00
Alex Ray
64cd898a65
Bypassing Call Logic in Editor Preview
2025-11-27 18:09:11 +01:00
VitaminCpp
90472a4b31
Merge branch 'FlaxEngine:master' into late_join_fix
2025-11-27 10:33:53 +01:00
Wojtek Figat
a1999183f2
Fix compilation regression
2025-11-27 09:13:14 +01:00
Wojtek Figat
1e3ce48024
Fix compilation regression
2025-11-26 23:43:20 -08:00
Michael Herzog
0007185b5f
Fixed late-join network replication
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- Adjusted replication to resend unchanged state only to missing clients.
- Skip server serialization when no recipients, and downgrade unknown-despawn noise.
2025-11-26 17:54:49 +01:00
Wojtek Figat
403d2cedc0
Updates to engine for porting to blue platform
2025-11-26 06:28:54 -08:00
Wojtek Figat
c8839b8587
Add support for Cooperative Suspend when running on Mono
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Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Wojtek Figat
cf048c9804
Fix path filter query warning
2025-11-26 00:07:00 -08:00
Michael Herzog
d9a18b1d31
Fixed HashSet compact rehash under heavy collisions
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- Compact now iterates over the old bucket array using the saved oldSize, and frees with that size, avoiding out-of-bounds when _size changes.
- If reinsertion finds no free slot during compaction (pathological collisions), the table grows once and retries, preventing AVs.
- This fix addresses problems with weak hash keys (like #3824 ).
2025-11-25 21:23:49 +01:00
Michael Herzog
465f30661f
Minor memory layout optimization
2025-11-25 17:36:49 +01:00
Michael Herzog
a62ca5452e
Fixed missing move semantics in script object reference
2025-11-25 17:33:11 +01:00
Wojtek Figat
92254eefcc
SImplify some code and update code for platforms
2025-11-25 00:20:14 -08:00
Chandler Cox
2d56411e5f
Add slot stop methods without anim param.
2025-11-23 14:19:37 -06:00
Chandler Cox
f8dc8ab903
Fix not being able to replay same animation in animation slot.
2025-11-23 14:19:11 -06:00
Wojtek Figat
2a55cda583
Add fallback location of engine managed library on AOT platforms
2025-11-20 14:58:30 -08:00
Wojtek Figat
caa902ea9b
Fix shader compilation without HLSL 2021 on Vulkan
2025-11-20 13:47:23 +01:00
Wojtek Figat
fb07071e24
Restore Global Surface Atlas and DDGI on Apple platforms
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#3797
2025-11-20 13:47:18 +01:00
0ac3ab2329
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-11-19 18:30:08 +02:00
Wojtek Figat
1523c7b4ce
Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw
2025-11-18 21:30:50 +01:00
Wojtek Figat
9ff9d48ffd
Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge
2025-11-18 21:30:01 +01:00
Wojtek Figat
8f56ab9534
Fix crash when creating empty material instance
2025-11-18 18:45:43 +01:00
Wojtek Figat
c0dda45c7b
Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown
2025-11-18 18:00:02 +01:00
Wojtek Figat
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
c437daf9be
Fix new compiler DXC changes
2025-11-18 05:42:02 -08:00
Wojtek Figat
1e4f96486f
Fix audio playback bug from video on Xbox
2025-11-18 03:55:52 -08:00
Wojtek Figat
5f0e1253cc
Refactor DX12 Root Signature creation to support offline construction
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Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
329ebb6482
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
Wojtek Figat
7a9c58003d
Fix video playback on Xbox
2025-11-17 04:41:57 -08:00
Chandler Cox
95629e792d
Fix additional edge cases
2025-11-15 22:12:35 -06:00
Chandler Cox
e79af2fd60
Handle additional edge cases for anim event.
2025-11-15 21:39:21 -06:00
Wojtek Figat
4aba0153f8
Prioritize Dotnet libs on Mono AOT
2025-11-15 14:57:12 -08:00
Chandler Cox
6c29877b20
Fix spline bezier drawing.
2025-11-15 15:58:50 -06:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
5e690abd76
Fix initial state of DummyVertexBuffer on DX12
2025-11-14 01:06:01 -08:00
Wojtek Figat
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
Wojtek Figat
e9070b30a0
Minor tweaks
2025-11-13 23:05:13 +01:00
Wojtek Figat
636a1ff930
Fix material shader generation when material layer fails to load
2025-11-13 23:04:24 +01:00
Wojtek Figat
3888c4ba21
Fix async tasks destruction to wait on the dependencies in chain
2025-11-13 22:53:52 +01:00
Wojtek Figat
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
466f9a4797
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-11-11 21:40:06 +02:00
Wojtek Figat
4805dfbdba
Fix issues with model data storage when doing long actions in async (eg. SDF generation)
2025-11-10 15:02:33 +01:00
Wojtek Figat
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00