Commit Graph

6522 Commits

Author SHA1 Message Date
Wojtek Figat
77aea0c69c Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory) 2025-12-01 08:18:54 -08:00
Inertia
6a3ce862cb - Add X11 Class hints for easy hooking by WMs for window-specific rules (required to fix some bugs in WMs like Hyprland) 2025-12-01 11:19:35 +11:00
Wojtek Figat
93217da619 Add option to merge vertex layout with reference order maintained 2025-11-29 15:04:11 -08:00
VitaminCpp
63def54dad Merge branch 'FlaxEngine:master' into hash_set_crash_fix 2025-11-28 15:55:15 +01:00
Michael Herzog
00f9a28729 Fixed HashSet compaction count after mid-compact growth
Ensure HashSetBase::Compact() preserves _elementsCount even when EnsureCapacity() triggers during compaction. The growth path resets the counter; we now cache the original count and restore it after moving all buckets so Count() stays correct in heavy-collision scenarios.
2025-11-28 15:51:57 +01:00
092beb6ae9 Fix compilation error 2025-11-28 11:59:56 +02:00
eb69186271 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-11-28 11:58:44 +02:00
Michael Herzog
56beca0db4 Fixed network replicated-object deduplication by hashing/equality on ObjectId
Aligned NetworkReplicatedObject equality with its hash (compare ObjectId, not pointer).
2025-11-27 23:28:17 +01:00
Alex Ray
64cd898a65 Bypassing Call Logic in Editor Preview 2025-11-27 18:09:11 +01:00
VitaminCpp
90472a4b31 Merge branch 'FlaxEngine:master' into late_join_fix 2025-11-27 10:33:53 +01:00
Wojtek Figat
a1999183f2 Fix compilation regression 2025-11-27 09:13:14 +01:00
Wojtek Figat
1e3ce48024 Fix compilation regression 2025-11-26 23:43:20 -08:00
Michael Herzog
0007185b5f Fixed late-join network replication
- Adjusted replication to resend unchanged state only to missing clients.
- Skip server serialization when no recipients, and downgrade unknown-despawn noise.
2025-11-26 17:54:49 +01:00
Wojtek Figat
403d2cedc0 Updates to engine for porting to blue platform 2025-11-26 06:28:54 -08:00
Wojtek Figat
c8839b8587 Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Wojtek Figat
cf048c9804 Fix path filter query warning 2025-11-26 00:07:00 -08:00
Michael Herzog
d9a18b1d31 Fixed HashSet compact rehash under heavy collisions
- Compact now iterates over the old bucket array using the saved oldSize, and frees with that size, avoiding out-of-bounds when _size changes.
- If reinsertion finds no free slot during compaction (pathological collisions), the table grows once and retries, preventing AVs.
- This fix addresses problems with weak hash keys (like #3824).
2025-11-25 21:23:49 +01:00
Michael Herzog
465f30661f Minor memory layout optimization 2025-11-25 17:36:49 +01:00
Michael Herzog
a62ca5452e Fixed missing move semantics in script object reference 2025-11-25 17:33:11 +01:00
Wojtek Figat
92254eefcc SImplify some code and update code for platforms 2025-11-25 00:20:14 -08:00
Chandler Cox
2d56411e5f Add slot stop methods without anim param. 2025-11-23 14:19:37 -06:00
Chandler Cox
f8dc8ab903 Fix not being able to replay same animation in animation slot. 2025-11-23 14:19:11 -06:00
Wojtek Figat
2a55cda583 Add fallback location of engine managed library on AOT platforms 2025-11-20 14:58:30 -08:00
Wojtek Figat
caa902ea9b Fix shader compilation without HLSL 2021 on Vulkan 2025-11-20 13:47:23 +01:00
Wojtek Figat
fb07071e24 Restore Global Surface Atlas and DDGI on Apple platforms
#3797
2025-11-20 13:47:18 +01:00
0ac3ab2329 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-11-19 18:30:08 +02:00
Wojtek Figat
1523c7b4ce Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw 2025-11-18 21:30:50 +01:00
Wojtek Figat
9ff9d48ffd Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge 2025-11-18 21:30:01 +01:00
Wojtek Figat
8f56ab9534 Fix crash when creating empty material instance 2025-11-18 18:45:43 +01:00
Wojtek Figat
c0dda45c7b Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown 2025-11-18 18:00:02 +01:00
Wojtek Figat
2ca435a414 Fix shader graph assets loading to wait for async task
#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
c437daf9be Fix new compiler DXC changes 2025-11-18 05:42:02 -08:00
Wojtek Figat
1e4f96486f Fix audio playback bug from video on Xbox 2025-11-18 03:55:52 -08:00
Wojtek Figat
5f0e1253cc Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
329ebb6482 Add custom shader compiler for Xbox Scarlett 2025-11-18 12:07:39 +01:00
Wojtek Figat
7a9c58003d Fix video playback on Xbox 2025-11-17 04:41:57 -08:00
Chandler Cox
95629e792d Fix additional edge cases 2025-11-15 22:12:35 -06:00
Chandler Cox
e79af2fd60 Handle additional edge cases for anim event. 2025-11-15 21:39:21 -06:00
Wojtek Figat
4aba0153f8 Prioritize Dotnet libs on Mono AOT 2025-11-15 14:57:12 -08:00
Chandler Cox
6c29877b20 Fix spline bezier drawing. 2025-11-15 15:58:50 -06:00
Michael Herzog
f640452b7b Fix BVH node splitting using stale pointer to invalidated array memory
Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
5e690abd76 Fix initial state of DummyVertexBuffer on DX12 2025-11-14 01:06:01 -08:00
Wojtek Figat
4008e19ca9 Fix various build issuesin uncommon configurations 2025-11-14 00:52:14 -08:00
Wojtek Figat
e9070b30a0 Minor tweaks 2025-11-13 23:05:13 +01:00
Wojtek Figat
636a1ff930 Fix material shader generation when material layer fails to load 2025-11-13 23:04:24 +01:00
Wojtek Figat
3888c4ba21 Fix async tasks destruction to wait on the dependencies in chain 2025-11-13 22:53:52 +01:00
Wojtek Figat
91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
466f9a4797 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-11-11 21:40:06 +02:00
Wojtek Figat
4805dfbdba Fix issues with model data storage when doing long actions in async (eg. SDF generation) 2025-11-10 15:02:33 +01:00
Wojtek Figat
62424215c1 Fix crash due to missing asset reference inside MeshAccelerationStructure 2025-11-09 23:25:16 +01:00