Wojtek Figat
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31a000b2b6
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Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09
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2023-05-08 11:56:15 +02:00 |
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Wojtek Figat
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0a5d37fd9b
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Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
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2023-05-07 19:40:31 +02:00 |
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Wojtek Figat
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531d005169
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Fix accessing object ownership info locally before object gets fully spawned
#1066
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2023-05-07 19:39:57 +02:00 |
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Wojtek Figat
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0c3d1e3ec6
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Fix existing nested prefabs sync applying when updating base prefab changes
#1015
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2023-05-07 18:12:06 +02:00 |
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Wojtek Figat
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dd7dc28828
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Add automated unit test for nested prefab changes sync after base prefab apply #1015
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2023-05-07 18:09:54 +02:00 |
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Wojtek Figat
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713cf0d4b2
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Improve #1077 to use a single pixel shader with permutations
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2023-05-07 11:01:30 +02:00 |
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Wojtek Figat
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7c6148dfd8
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Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader
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2023-05-07 10:53:54 +02:00 |
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Wojtek Figat
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4131e15f0e
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Fix deprecation warnings
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2023-05-07 10:46:13 +02:00 |
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Wojtek Figat
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e8ec5794d2
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Simplify code #1034
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2023-05-06 23:02:35 +02:00 |
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Wojtek Figat
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4be02f5832
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Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
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2023-05-06 23:01:42 +02:00 |
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Wojtek Figat
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efab20e335
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Fix compilation regression from 5d2a3482c7
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2023-05-06 23:00:50 +02:00 |
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Wojtek Figat
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c47907c0c3
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Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
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2023-05-06 17:36:17 +02:00 |
|
Ruan Lucas
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7faa9aa23a
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Merge branch 'master' into master
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2023-05-06 10:53:37 -04:00 |
|
Ruan Lucas
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64515404e9
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refactor again
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2023-05-06 10:49:07 -04:00 |
|
Ruan Lucas
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db14c8a0a6
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refactor "GetSubTags"
|
2023-05-06 10:46:26 -04:00 |
|
Wojtek Figat
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10bab59acc
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Fix scene asset runtime contents when saving scene file in Editor
|
2023-05-06 14:58:10 +02:00 |
|
Wojtek Figat
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2affebd375
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Fix C# serialization of scene objects when property throws and exception
#88
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2023-05-06 14:57:44 +02:00 |
|
Wojtek Figat
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1a3c6bfc73
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Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject
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2023-05-05 16:22:46 +02:00 |
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Wojtek Figat
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bcefaea416
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Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
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2023-05-05 16:19:16 +02:00 |
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Chandler Cox
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12a2a69ad7
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Change to TryGetBox
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2023-05-05 09:18:44 -05:00 |
|
Wiktor Kocielski
|
68151592a4
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Make Level class to unload scenes in reversed order
|
2023-05-05 17:11:24 +03:00 |
|
Wojtek Figat
|
5d2a3482c7
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Reduce compilation problems by moving FindObject fwd decl to be more commonly included
#1040
|
2023-05-05 16:10:09 +02:00 |
|
Wiktor Kocielski
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42a9eaf72e
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Make DebugDraw render lines with unlit PS
|
2023-05-05 16:29:12 +03:00 |
|
Chandler Cox
|
86044fcc05
|
Change logic for Random Rang particle nodes
|
2023-05-05 08:17:07 -05:00 |
|
Wojtek Figat
|
285a824858
|
Fix crash when removing particle emitter from system that has old parameter override
#1044
|
2023-05-05 15:08:53 +02:00 |
|
Wojtek Figat
|
37e8fa7b76
|
Fix creating localization table on blank project
#1060
|
2023-05-05 14:54:42 +02:00 |
|
Wojtek Figat
|
315df12fbe
|
Favor passing Tag as value since it's just uint32 under the hood
|
2023-05-05 14:34:32 +02:00 |
|
Wojtek Figat
|
912d1503e5
|
Merge branch 'staticflagtypofix' of https://github.com/Withaust/FlaxEngine into Withaust-staticflagtypofix
|
2023-05-05 11:24:23 +02:00 |
|
Wojtek Figat
|
5e31a678bd
|
Improve C# Object comparison by using native pointer compare #1061 #713 #795
|
2023-05-05 10:49:07 +02:00 |
|
Wojtek Figat
|
142202f519
|
Merge branch 'simplify_actor_comparations' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-simplify_actor_comparations
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2023-05-05 10:16:47 +02:00 |
|
Ruan Lucas
|
c900b6525d
|
forgot to save the XD file
|
2023-04-30 14:30:08 -04:00 |
|
Ruan Lucas
|
176f95fbbc
|
move == operator from Actor class to Object class
|
2023-04-30 14:25:41 -04:00 |
|
Ruan Lucas
|
cfefe7a24c
|
add == operator on Actors
|
2023-04-30 11:06:58 -04:00 |
|
Ruan Lucas
|
bc9c9d2e72
|
Merge branch 'FlaxEngine:master' into master
|
2023-04-29 08:48:52 -04:00 |
|
Wojtek Figat
|
6d7e23f254
|
Fix text wrapping regression
|
2023-04-29 13:05:23 +02:00 |
|
Wojtek Figat
|
6aaa5832a8
|
Fix crash when updating GPU texture residency to 0
|
2023-04-26 15:00:07 +02:00 |
|
Wiktor Kocielski
|
ce1b47979e
|
Typo fixes
|
2023-04-23 18:26:05 +03:00 |
|
Ruan Lucas
|
85cfc73bbf
|
clean code
|
2023-04-22 14:51:40 -04:00 |
|
Ruan Lucas
|
107bea9c2e
|
implement: add "GetSubTags" to "Tags"
|
2023-04-22 13:38:54 -04:00 |
|
Wojtek Figat
|
37032810c9
|
Fix collision data cooking from model asset by favoring CPU data fetching
|
2023-04-22 18:15:49 +02:00 |
|
Wojtek Figat
|
9e222d222c
|
Fix dead-lock in characters layout calc regression from e8aa2f922b
|
2023-04-22 18:00:25 +02:00 |
|
Wojtek Figat
|
2bd66cf625
|
Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix
|
2023-04-22 17:34:07 +02:00 |
|
Wojtek Figat
|
c5b7d2fe8a
|
Merge branch 'add-missing-math-funcs' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-add-missing-math-funcs
|
2023-04-22 17:31:33 +02:00 |
|
Wojtek Figat
|
2090cba743
|
Fix crash when using multiple audio clips streaming with XAudio2 backend
|
2023-04-22 13:01:05 +02:00 |
|
Wojtek Figat
|
8d0cfcf05d
|
Fix missing initial audio source volume setup for XAudio2
|
2023-04-22 12:26:10 +02:00 |
|
Wiktor Kocielski
|
a1f225d2ef
|
[C++] NetTransform copy-paste mistake fix
|
2023-04-21 18:57:41 +03:00 |
|
Wojtek Figat
|
3e8a29cdd5
|
Improve XAudio2 backend playback quality for spatial multi-channel sounds
|
2023-04-21 15:59:41 +02:00 |
|
Wojtek Figat
|
3d16f97e4c
|
Improve audio source setup clip after all properties are read
|
2023-04-21 15:59:18 +02:00 |
|
Wojtek Figat
|
8457687025
|
Add Pan to Audio Source for stereo panning
|
2023-04-21 15:58:22 +02:00 |
|
PrecisionRender
|
5a94116c9b
|
Add some more missing functions to C++ Math
|
2023-04-20 11:50:19 -05:00 |
|