Wojtek Figat
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07ad94de13
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Optimize Animated Model bones matrices buffer update
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2021-06-12 23:20:06 +02:00 |
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Wojtek Figat
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e0b5558399
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Fix spline model visibility after enable if was disabled on start
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2021-06-08 14:13:26 +02:00 |
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Wojtek Figat
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c30e338f0a
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Fix gizmos debug draw shapes
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2021-06-01 14:38:24 +02:00 |
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Wojtek Figat
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8a942922fe
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Merge remote-tracking branch 'origin/master'
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2021-06-01 11:55:44 +02:00 |
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Wojtek Figat
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772172ed6b
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Fix bounding box calculations for Animated Models
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2021-06-01 11:55:35 +02:00 |
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Wojtek Figat
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1789e879bf
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Add option to show bounds of the animated model in Editor preview
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2021-06-01 10:36:13 +02:00 |
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Wojtek Figat
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760b687b02
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Rename AnimationManager to Animations and expose to public
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2021-05-31 19:32:35 +02:00 |
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Wojtek Figat
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d2f339dba1
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Optimize scripting object data deserialziation
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2021-05-30 14:12:41 +02:00 |
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Wojtek Figat
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cc8e098183
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Fix duplicated Debug Draw inoke for actors
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2021-05-15 12:53:54 +02:00 |
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Wojtek Figat
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5f851d2433
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Fix reparenting actors in editor to preserve world position
#500
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2021-05-14 13:01:25 +02:00 |
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Wojtek Figat
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fb5c45f474
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Add SetMasterPoseModel to Animated Model for modular characters
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2021-05-13 14:41:43 +02:00 |
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Wojtek Figat
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899e749d2d
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Fix missing call to OnAnimationUpdated when using custom skeleton pose
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2021-05-13 13:15:09 +02:00 |
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Wojtek Figat
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e00e9d1552
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Add SetCurrentPose to Animated Model
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2021-05-13 13:09:06 +02:00 |
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Wojtek Figat
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9a3884636b
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Add AnimationUpdated event to Animated Model
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2021-05-13 13:00:57 +02:00 |
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Wojtek Figat
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e267583bad
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Add FindClosestNode to Animated Model
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2021-05-13 12:34:42 +02:00 |
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Wojtek Figat
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aa7c467679
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Fix some profile event names
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2021-05-04 00:16:01 +02:00 |
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Wojtek Figat
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51e5dc0c00
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Add SceneTicking to engine API
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2021-05-02 11:24:50 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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d2ac0429d3
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Fix order when pasting UI Controls
#487
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2021-04-29 15:22:36 +02:00 |
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Wojtek Figat
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c2afe0b6b2
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Fix synchronizing ActorTreeNode order after actor duplicate
#487
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2021-04-29 15:22:10 +02:00 |
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Wojtek Figat
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ace8295ab7
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Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
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2021-04-22 16:10:36 +02:00 |
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Wojtek Figat
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20331bc858
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Fix crash when using Actor GetScript or GetChild with invalid index
#462
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2021-04-20 10:12:57 +02:00 |
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Wojtek Figat
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a9ec4566e7
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Add support for custom asset type factory in game code
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2021-04-15 16:55:03 +02:00 |
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Wojtek Figat
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df07529f21
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Fix game build
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2021-04-13 09:34:23 +02:00 |
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Wojtek Figat
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3bfeb1db76
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Add BoxBrush::SetMaterial
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2021-04-12 19:07:18 +02:00 |
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Wojtek Figat
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5ab554f61c
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Fix using Camera refs
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2021-04-12 12:57:15 +02:00 |
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stefnotch
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5b1c5824c8
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Fix #408 by being more precise in some places
IEEE floating point numbers are fun ™️
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2021-04-10 09:13:19 +02:00 |
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Wojtek Figat
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fcd86bccf5
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Fix scripting reload without scenes loaded
#375
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2021-03-22 23:41:21 +01:00 |
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Wojtek Figat
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f413431667
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Add error check to prevent changing parent of the Scene actor
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2021-03-21 13:27:45 +01:00 |
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Wojtek Figat
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4ae3fccfd9
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Improve focusing on selected object in Editor
#328
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2021-03-18 22:20:27 +01:00 |
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Wojtek Figat
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255b2c85c8
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Add bounds calculation for Spline
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2021-03-18 21:51:15 +01:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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1f7a7a5488
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Merge branch 'tweak-camera-projectpoint' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-camera-projectpoint
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2021-03-18 10:59:54 +01:00 |
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Wojtek Figat
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a21f6d1b9f
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Fix order of new objects in Prefab after apply
#357
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2021-03-18 09:20:47 +01:00 |
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Wojtek Figat
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42366ee66a
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Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
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2021-03-18 00:04:58 +01:00 |
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Wojtek Figat
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675bb93fd5
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Fix missing prefab instanced actors events sending on changes apply (regression)
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2021-03-17 19:24:29 +01:00 |
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Wojtek Figat
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0c74e2ff9d
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Fix crash on prefab sync on instance with missing objects
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2021-03-17 18:29:15 +01:00 |
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Wojtek Figat
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f194004ebf
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Fix synchronizing ActiveInTreeChanged property with event after prefab changes apply
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2021-03-17 17:15:37 +01:00 |
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Wojtek Figat
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30615e842d
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Fix crash on Actor deserialization if parentId is missing but actor already has a parent
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2021-03-17 17:14:57 +01:00 |
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Wojtek Figat
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a479f1daf6
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Fix preserving objects order in prefab instances on apply (based on the prefab)
Fixes #346
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2021-03-17 00:24:29 +01:00 |
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stefnotch
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97ab226d7e
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Update Camera.ProjectPoint documentation to be clearer
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2021-03-15 20:18:13 +01:00 |
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Wojtek Figat
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c1b9dc4b2e
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Add support for using Level.SpawnActor to add scene from code
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2021-03-08 12:27:05 +01:00 |
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Wojtek Figat
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77b21de534
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Fix UTF-8 and UTF-16 encoding support usage in Json resources
Closes #310
Closes #27
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2021-03-07 21:30:01 +01:00 |
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Wojtek Figat
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26607c1d09
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Add more utilities to LayersMask
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2021-02-25 15:46:10 +01:00 |
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Wojtek Figat
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a21d1a91fc
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Fix compilation warnings under Clang 10
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2021-02-23 23:28:28 +01:00 |
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Wojtek Figat
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f3216a9c96
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Add layers and tags updating
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2021-02-22 11:22:44 +01:00 |
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Wojtek Figat
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09be8994e9
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Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
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Wojtek Figat
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c86508ef57
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Add support for updating particle effects in editor view when editing
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2021-02-19 11:01:21 +01:00 |
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Wojtek Figat
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62bfc94f24
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Add EditorScene for using gameplay logic in editor preview windows
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2021-02-17 12:31:03 +01:00 |
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Wojtek Figat
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7cc5560adf
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Fix compilation warnings
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2021-02-17 10:59:08 +01:00 |
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