Commit Graph

103 Commits

Author SHA1 Message Date
Wojtek Figat
07ad94de13 Optimize Animated Model bones matrices buffer update 2021-06-12 23:20:06 +02:00
Wojtek Figat
e0b5558399 Fix spline model visibility after enable if was disabled on start 2021-06-08 14:13:26 +02:00
Wojtek Figat
c30e338f0a Fix gizmos debug draw shapes 2021-06-01 14:38:24 +02:00
Wojtek Figat
8a942922fe Merge remote-tracking branch 'origin/master' 2021-06-01 11:55:44 +02:00
Wojtek Figat
772172ed6b Fix bounding box calculations for Animated Models 2021-06-01 11:55:35 +02:00
Wojtek Figat
1789e879bf Add option to show bounds of the animated model in Editor preview 2021-06-01 10:36:13 +02:00
Wojtek Figat
760b687b02 Rename AnimationManager to Animations and expose to public 2021-05-31 19:32:35 +02:00
Wojtek Figat
d2f339dba1 Optimize scripting object data deserialziation 2021-05-30 14:12:41 +02:00
Wojtek Figat
cc8e098183 Fix duplicated Debug Draw inoke for actors 2021-05-15 12:53:54 +02:00
Wojtek Figat
5f851d2433 Fix reparenting actors in editor to preserve world position
#500
2021-05-14 13:01:25 +02:00
Wojtek Figat
fb5c45f474 Add SetMasterPoseModel to Animated Model for modular characters 2021-05-13 14:41:43 +02:00
Wojtek Figat
899e749d2d Fix missing call to OnAnimationUpdated when using custom skeleton pose 2021-05-13 13:15:09 +02:00
Wojtek Figat
e00e9d1552 Add SetCurrentPose to Animated Model 2021-05-13 13:09:06 +02:00
Wojtek Figat
9a3884636b Add AnimationUpdated event to Animated Model 2021-05-13 13:00:57 +02:00
Wojtek Figat
e267583bad Add FindClosestNode to Animated Model 2021-05-13 12:34:42 +02:00
Wojtek Figat
aa7c467679 Fix some profile event names 2021-05-04 00:16:01 +02:00
Wojtek Figat
51e5dc0c00 Add SceneTicking to engine API 2021-05-02 11:24:50 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
d2ac0429d3 Fix order when pasting UI Controls
#487
2021-04-29 15:22:36 +02:00
Wojtek Figat
c2afe0b6b2 Fix synchronizing ActorTreeNode order after actor duplicate
#487
2021-04-29 15:22:10 +02:00
Wojtek Figat
ace8295ab7 Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-22 16:10:36 +02:00
Wojtek Figat
20331bc858 Fix crash when using Actor GetScript or GetChild with invalid index
#462
2021-04-20 10:12:57 +02:00
Wojtek Figat
a9ec4566e7 Add support for custom asset type factory in game code 2021-04-15 16:55:03 +02:00
Wojtek Figat
df07529f21 Fix game build 2021-04-13 09:34:23 +02:00
Wojtek Figat
3bfeb1db76 Add BoxBrush::SetMaterial 2021-04-12 19:07:18 +02:00
Wojtek Figat
5ab554f61c Fix using Camera refs 2021-04-12 12:57:15 +02:00
stefnotch
5b1c5824c8 Fix #408 by being more precise in some places
IEEE floating point numbers are fun ™️
2021-04-10 09:13:19 +02:00
Wojtek Figat
fcd86bccf5 Fix scripting reload without scenes loaded
#375
2021-03-22 23:41:21 +01:00
Wojtek Figat
f413431667 Add error check to prevent changing parent of the Scene actor 2021-03-21 13:27:45 +01:00
Wojtek Figat
4ae3fccfd9 Improve focusing on selected object in Editor
#328
2021-03-18 22:20:27 +01:00
Wojtek Figat
255b2c85c8 Add bounds calculation for Spline 2021-03-18 21:51:15 +01:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
Wojtek Figat
1f7a7a5488 Merge branch 'tweak-camera-projectpoint' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-camera-projectpoint 2021-03-18 10:59:54 +01:00
Wojtek Figat
a21f6d1b9f Fix order of new objects in Prefab after apply
#357
2021-03-18 09:20:47 +01:00
Wojtek Figat
42366ee66a Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
2021-03-18 00:04:58 +01:00
Wojtek Figat
675bb93fd5 Fix missing prefab instanced actors events sending on changes apply (regression) 2021-03-17 19:24:29 +01:00
Wojtek Figat
0c74e2ff9d Fix crash on prefab sync on instance with missing objects 2021-03-17 18:29:15 +01:00
Wojtek Figat
f194004ebf Fix synchronizing ActiveInTreeChanged property with event after prefab changes apply 2021-03-17 17:15:37 +01:00
Wojtek Figat
30615e842d Fix crash on Actor deserialization if parentId is missing but actor already has a parent 2021-03-17 17:14:57 +01:00
Wojtek Figat
a479f1daf6 Fix preserving objects order in prefab instances on apply (based on the prefab)
Fixes #346
2021-03-17 00:24:29 +01:00
stefnotch
97ab226d7e Update Camera.ProjectPoint documentation to be clearer 2021-03-15 20:18:13 +01:00
Wojtek Figat
c1b9dc4b2e Add support for using Level.SpawnActor to add scene from code 2021-03-08 12:27:05 +01:00
Wojtek Figat
77b21de534 Fix UTF-8 and UTF-16 encoding support usage in Json resources
Closes #310
Closes #27
2021-03-07 21:30:01 +01:00
Wojtek Figat
26607c1d09 Add more utilities to LayersMask 2021-02-25 15:46:10 +01:00
Wojtek Figat
a21d1a91fc Fix compilation warnings under Clang 10 2021-02-23 23:28:28 +01:00
Wojtek Figat
f3216a9c96 Add layers and tags updating 2021-02-22 11:22:44 +01:00
Wojtek Figat
09be8994e9 Add Render Layers to Camera and Render View for masking objects during rendering 2021-02-19 17:26:41 +01:00
Wojtek Figat
c86508ef57 Add support for updating particle effects in editor view when editing 2021-02-19 11:01:21 +01:00
Wojtek Figat
62bfc94f24 Add EditorScene for using gameplay logic in editor preview windows 2021-02-17 12:31:03 +01:00
Wojtek Figat
7cc5560adf Fix compilation warnings 2021-02-17 10:59:08 +01:00