Wojtek Figat
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07ad94de13
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Optimize Animated Model bones matrices buffer update
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2021-06-12 23:20:06 +02:00 |
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Wojtek Figat
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8a942922fe
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Merge remote-tracking branch 'origin/master'
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2021-06-01 11:55:44 +02:00 |
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Wojtek Figat
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772172ed6b
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Fix bounding box calculations for Animated Models
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2021-06-01 11:55:35 +02:00 |
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Wojtek Figat
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1789e879bf
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Add option to show bounds of the animated model in Editor preview
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2021-06-01 10:36:13 +02:00 |
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Wojtek Figat
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760b687b02
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Rename AnimationManager to Animations and expose to public
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2021-05-31 19:32:35 +02:00 |
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Wojtek Figat
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fb5c45f474
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Add SetMasterPoseModel to Animated Model for modular characters
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2021-05-13 14:41:43 +02:00 |
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Wojtek Figat
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899e749d2d
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Fix missing call to OnAnimationUpdated when using custom skeleton pose
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2021-05-13 13:15:09 +02:00 |
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Wojtek Figat
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e00e9d1552
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Add SetCurrentPose to Animated Model
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2021-05-13 13:09:06 +02:00 |
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Wojtek Figat
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9a3884636b
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Add AnimationUpdated event to Animated Model
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2021-05-13 13:00:57 +02:00 |
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Wojtek Figat
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e267583bad
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Add FindClosestNode to Animated Model
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2021-05-13 12:34:42 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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85a6f485f1
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Fixes and tweaks
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2021-02-02 12:52:37 +01:00 |
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Wojtek Figat
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8dce3c0fb7
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Fix missing animated model parameter error
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2021-01-20 13:38:42 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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