Commit Graph

20 Commits

Author SHA1 Message Date
Wojtek Figat
c7997e0c2f Fix potential error on missing reference object 2025-11-10 21:50:11 +01:00
Wojtek Figat
eadb4411ff Fix crash in GPU Memory profiler if resource went null 2025-06-12 17:35:02 +02:00
Wojtek Figat
cfd2f42b0c Optimize managed memory allocations in Editor profiler 2025-06-09 22:06:49 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
a4082934b8 Update Editor UI to use empty Pivot after fa68a5f572
#3031
2025-03-16 23:06:08 +01:00
Wojtek Figat
e9dcb8a8bb Add option to build editor without profiler 2024-11-06 09:29:26 +01:00
Wojtek Figat
23ad24751a Fix editor tables rows coloring to start with darker one 2024-10-12 00:00:02 +02:00
Wojtek Figat
ed9aaba055 Fix profiler window tabs layout for charts 2024-08-17 00:10:03 +02:00
Chandler Cox
224c2c049e Fix the profiler charts in place and only scroll profiler info. 2024-06-18 19:25:12 -05:00
Wojtek Figat
3b1a96582a Fix crash in gpu memory profiler if resource name is missing
#2688
2024-06-05 17:14:44 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
618273977c Minor improvements to code style #1541 2023-11-13 17:17:05 +01:00
Luke Schneider
ad28a3fdbf Better light theme (Style) support, and a Default light theme (as a secondary option)
1) Added ForegroundViewport as a new color.  It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials.  It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport.  A new color seemed appropriate.

2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor).  This includes  the Row class, Asset class, SingleChart class, Timeline Class, and more.

3) Added a second theme/Style (DefaultLight) to include with the engine.  It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary).  I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
Wojtek Figat
3bff65d6b6 Minor fix 2023-05-10 10:03:13 +02:00
c1fa9e595c Sort profiler window assets when the view is active 2023-05-08 23:27:02 +03:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wiktor Kocielski
163abb107c GPUResource Name property glu e generation fix
This fixes the issue when compiling the editor in the `Release`
2022-12-28 16:23:54 +03:00
Wojciech Figat
e5742772ae Add more features to GPU Memory profiler tab 2022-12-09 11:28:53 +01:00
Wojciech Figat
df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00