Commit Graph

4864 Commits

Author SHA1 Message Date
Wojtek Figat
daff3abdc1 Add engine version defines to C++ game scripts 2023-02-06 11:09:52 +01:00
Wojtek Figat
a175e58107 Add FLAX_X_Y_OR_NEWER to game code defines 2023-02-06 11:09:47 +01:00
Chandler Cox
4b9bbfb663 Change GetGameWindowSize to return game viewport size. 2023-02-05 20:22:54 -06:00
Chandler Cox
d5d5fb698f Small name changes 2023-02-05 20:17:21 -06:00
Wojtek Figat
e09ad39161 Fix exception on editor closing, cleanup code style
#920
2023-02-05 23:58:14 +01:00
Wojtek Figat
b4087452d1 Merge branch 'Tryibion-change-auto-save' 2023-02-05 23:52:44 +01:00
Wojtek Figat
c6ad0fc337 Merge branch 'change-auto-save' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-auto-save 2023-02-05 23:52:39 +01:00
Wojtek Figat
c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
Chandler Cox
5c78e0d466 Possible fix for values reverting to previous values in ValueBoxes when changing the value right after sliding. 2023-02-05 15:23:09 -06:00
Chandler Cox
0f38fdda30 Remove unused include. 2023-02-05 15:12:04 -06:00
Chandler Cox
e4afc49ac6 Added saving the users choice in the properties window and adding link and unlink to the scale context menu. 2023-02-05 15:07:12 -06:00
Wojtek Figat
ac45bbe53e Wait for asset load in MeshDataCache 2023-02-05 13:02:27 +01:00
Wojtek Figat
ea153d4cf6 Minor adjustment to inline function in more places for CPU particles perf 2023-02-05 12:49:43 +01:00
Wojtek Figat
f085e8e199 Merge branch 'PrecisionRender-fix-audio-settings' 2023-02-05 12:49:22 +01:00
Wojtek Figat
c09afe55a3 Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings 2023-02-05 12:49:15 +01:00
c51a923160 Only pass --copy-dt-needed-entries with GNU linker 2023-02-05 13:42:01 +02:00
591b45d2e8 Fix linking errors with other linkers 2023-02-05 13:41:35 +02:00
19eaec336d Use better linkers to improve linking times on Linux 2023-02-05 13:41:34 +02:00
Chandler Cox
b113bdb774 Changed to use enum for simplification 2023-02-04 22:28:34 -06:00
Chandler Cox
03f299bc3b Added apply across actors. 2023-02-04 22:20:18 -06:00
Chandler Cox
9c591b3c08 Add scale lock button 2023-02-04 21:56:18 -06:00
Chandler Cox
a061347f5a Centers the "Set Type" Button context menu for UI Controls in the editor. 2023-02-03 19:22:25 -06:00
ffbd34c95a Improve Rider detection on Linux 2023-02-03 22:37:33 +02:00
847a28d133 Fix running VC++-project build commands with Rider on Linux 2023-02-03 22:37:31 +02:00
0ac5db45d1 Improve Linux file dialog support
Adds support for multi selection, filtering and initial folder for both zenity and kdialog. kdialog is also preferred over zenity when KDE is detected.
2023-02-03 22:27:27 +02:00
2703401f08 Fix process creation on Linux
Forked child process did not exit properly, sometimes causing scripting compilation to get stuck and never finish.
2023-02-03 22:21:38 +02:00
Chandler Cox
f4da984399 Added function to get viewport size of the game window when in editor. This allows for certain functions to behave correctly. 2023-02-03 13:27:53 -06:00
Wojtek Figat
d8a9b699ad Merge branch 'Tryibion-tag-editor-size-fix' 2023-02-03 16:03:54 +01:00
Wojtek Figat
873749b130 Merge branch 'tag-editor-size-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-tag-editor-size-fix 2023-02-03 16:02:39 +01:00
Wojtek Figat
58e99ca469 Fix crash in renderer due to the same object being registered twice 2023-02-03 16:01:42 +01:00
Wojtek Figat
b84cb8428b Merge branch 'RuanLucasGD-Inputs' 2023-02-03 15:48:20 +01:00
Wojtek Figat
d9f1e4253f Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs 2023-02-03 15:47:45 +01:00
Wojtek Figat
cb867e7657 Merge branch 'Tryibion-text-box-ibeam' 2023-02-03 15:40:33 +01:00
Wojtek Figat
b959ecd671 Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam 2023-02-03 15:38:38 +01:00
Wojtek Figat
9c8f0c571d Merge branch 'pacyfist-master' 2023-02-03 15:35:12 +01:00
Filip Franik
7c176f4b69 Merge branch 'FlaxEngine:master' into master 2023-02-03 14:19:27 +01:00
Wojtek Figat
73ec370989 Update engine materials 2023-02-03 13:31:00 +01:00
Wojtek Figat
aa8d6f7c79 Fix ribbon particles triangle indices ordering to prevent artifacts 2023-02-03 13:30:48 +01:00
d7595f1ecc Fix compiler warnings with Clang 15 or later 2023-02-02 18:52:41 +02:00
Wojtek Figat
50faa49c0f Add spacebar for play/pause in animated model and particles previews 2023-02-02 15:53:55 +01:00
Wojtek Figat
b64475bcfa Fix particle module initialization if it reuses graph from other module 2023-02-02 15:53:16 +01:00
Wojtek Figat
36ba1d9953 Add play/pause widget and keybind for particles preview in asset Editor 2023-02-02 13:05:54 +01:00
Chandler Cox
2592841793 Code style cleanup 2023-02-01 18:28:00 -06:00
Chandler Cox
b862126209 Changed to only show ibeam when editing 2023-02-01 18:25:40 -06:00
Chandler Cox
ade0450c0e Add cursor to change to Ibeam in text boxes. 2023-02-01 09:32:58 -06:00
Wojtek Figat
baabc5d16f Add AfterForwardPass for custom postfx render location 2023-02-01 11:38:22 +01:00
Wojtek Figat
ee19c8e856 Update engine assets 2023-02-01 11:12:29 +01:00
Wojtek Figat
45a30990ba Add GPUContext::SetBlendFactor 2023-02-01 11:07:48 +01:00
Wojtek Figat
ab51ecddb4 Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view 2023-02-01 11:05:29 +01:00
Filip Franik
836f72481b Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false. 2023-01-31 23:44:33 +01:00