Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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d2ac0429d3
|
Fix order when pasting UI Controls
#487
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2021-04-29 15:22:36 +02:00 |
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Wojtek Figat
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c2afe0b6b2
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Fix synchronizing ActorTreeNode order after actor duplicate
#487
|
2021-04-29 15:22:10 +02:00 |
|
Wojtek Figat
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ace8295ab7
|
Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
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2021-04-22 16:10:36 +02:00 |
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Wojtek Figat
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20331bc858
|
Fix crash when using Actor GetScript or GetChild with invalid index
#462
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2021-04-20 10:12:57 +02:00 |
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Wojtek Figat
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a9ec4566e7
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Add support for custom asset type factory in game code
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2021-04-15 16:55:03 +02:00 |
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Wojtek Figat
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df07529f21
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Fix game build
|
2021-04-13 09:34:23 +02:00 |
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Wojtek Figat
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3bfeb1db76
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Add BoxBrush::SetMaterial
|
2021-04-12 19:07:18 +02:00 |
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Wojtek Figat
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5ab554f61c
|
Fix using Camera refs
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2021-04-12 12:57:15 +02:00 |
|
stefnotch
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5b1c5824c8
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Fix #408 by being more precise in some places
IEEE floating point numbers are fun ™️
|
2021-04-10 09:13:19 +02:00 |
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Wojtek Figat
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fcd86bccf5
|
Fix scripting reload without scenes loaded
#375
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2021-03-22 23:41:21 +01:00 |
|
Wojtek Figat
|
f413431667
|
Add error check to prevent changing parent of the Scene actor
|
2021-03-21 13:27:45 +01:00 |
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Wojtek Figat
|
4ae3fccfd9
|
Improve focusing on selected object in Editor
#328
|
2021-03-18 22:20:27 +01:00 |
|
Wojtek Figat
|
255b2c85c8
|
Add bounds calculation for Spline
|
2021-03-18 21:51:15 +01:00 |
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Wojtek Figat
|
8ef8b89fd5
|
Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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1f7a7a5488
|
Merge branch 'tweak-camera-projectpoint' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-camera-projectpoint
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2021-03-18 10:59:54 +01:00 |
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Wojtek Figat
|
a21f6d1b9f
|
Fix order of new objects in Prefab after apply
#357
|
2021-03-18 09:20:47 +01:00 |
|
Wojtek Figat
|
42366ee66a
|
Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
|
2021-03-18 00:04:58 +01:00 |
|
Wojtek Figat
|
675bb93fd5
|
Fix missing prefab instanced actors events sending on changes apply (regression)
|
2021-03-17 19:24:29 +01:00 |
|
Wojtek Figat
|
0c74e2ff9d
|
Fix crash on prefab sync on instance with missing objects
|
2021-03-17 18:29:15 +01:00 |
|
Wojtek Figat
|
f194004ebf
|
Fix synchronizing ActiveInTreeChanged property with event after prefab changes apply
|
2021-03-17 17:15:37 +01:00 |
|
Wojtek Figat
|
30615e842d
|
Fix crash on Actor deserialization if parentId is missing but actor already has a parent
|
2021-03-17 17:14:57 +01:00 |
|
Wojtek Figat
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a479f1daf6
|
Fix preserving objects order in prefab instances on apply (based on the prefab)
Fixes #346
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2021-03-17 00:24:29 +01:00 |
|
stefnotch
|
97ab226d7e
|
Update Camera.ProjectPoint documentation to be clearer
|
2021-03-15 20:18:13 +01:00 |
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Wojtek Figat
|
c1b9dc4b2e
|
Add support for using Level.SpawnActor to add scene from code
|
2021-03-08 12:27:05 +01:00 |
|
Wojtek Figat
|
77b21de534
|
Fix UTF-8 and UTF-16 encoding support usage in Json resources
Closes #310
Closes #27
|
2021-03-07 21:30:01 +01:00 |
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Wojtek Figat
|
26607c1d09
|
Add more utilities to LayersMask
|
2021-02-25 15:46:10 +01:00 |
|
Wojtek Figat
|
a21d1a91fc
|
Fix compilation warnings under Clang 10
|
2021-02-23 23:28:28 +01:00 |
|
Wojtek Figat
|
f3216a9c96
|
Add layers and tags updating
|
2021-02-22 11:22:44 +01:00 |
|
Wojtek Figat
|
09be8994e9
|
Add Render Layers to Camera and Render View for masking objects during rendering
|
2021-02-19 17:26:41 +01:00 |
|
Wojtek Figat
|
c86508ef57
|
Add support for updating particle effects in editor view when editing
|
2021-02-19 11:01:21 +01:00 |
|
Wojtek Figat
|
62bfc94f24
|
Add EditorScene for using gameplay logic in editor preview windows
|
2021-02-17 12:31:03 +01:00 |
|
Wojtek Figat
|
7cc5560adf
|
Fix compilation warnings
|
2021-02-17 10:59:08 +01:00 |
|
Wojtek Figat
|
537dde594d
|
Update Actor docs for GetScripts to be more precise about search method
|
2021-02-16 11:00:08 +01:00 |
|
Wojtek Figat
|
0841f5b479
|
Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
|
2021-02-15 22:09:05 +01:00 |
|
Wojtek Figat
|
81be73ad82
|
Fix spline model not drawing when using invalid material
|
2021-02-15 22:08:37 +01:00 |
|
Wojtek Figat
|
788907f3b1
|
Remove deprecated and unused ISceneObject and ITransformable
|
2021-02-15 12:09:46 +01:00 |
|
Wojtek Figat
|
c9ea812a24
|
Optimize DrawCall to pack indirect draw arg and graphics draw data with union
|
2021-02-15 11:52:06 +01:00 |
|
Wojtek Figat
|
e42a6b0ccc
|
Fix default actor bounds
|
2021-02-15 10:53:49 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
3bbda838a2
|
Fix error when spawning prefab with rigidbody
|
2021-02-14 16:50:35 +01:00 |
|
Wojtek Figat
|
4dd8e19f79
|
Fix Scene Queries to lock scene access
|
2021-02-12 11:27:47 +01:00 |
|
Wojtek Figat
|
5a23df6478
|
Fix missing saving Pre Rotation
|
2021-02-12 10:34:50 +01:00 |
|
Wojtek Figat
|
04b650cbc3
|
Add Pre Rotation to Spline Model and Spline Collider
|
2021-02-11 16:48:10 +01:00 |
|
Wojtek Figat
|
49758fbfff
|
Add Spline Collider
|
2021-02-11 16:47:43 +01:00 |
|
Wojtek Figat
|
29521b1b03
|
Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider
|
2021-02-10 17:19:45 +01:00 |
|
Wojtek Figat
|
5cb2322270
|
Add default Deformable material for splines
|
2021-02-10 11:37:34 +01:00 |
|
Wojtek Figat
|
81e41d51c8
|
Remove Unlink from asset reference
|
2021-02-10 11:37:14 +01:00 |
|
Wojtek Figat
|
73efa35008
|
Add Level.GetActors and Level.GetScripts
|
2021-02-09 23:31:23 +01:00 |
|
Wojtek Figat
|
d4f959b681
|
Add support for Deformable material preview
|
2021-02-09 16:46:10 +01:00 |
|