Commit Graph

1332 Commits

Author SHA1 Message Date
Wojtek Figat
bf2171ed74 Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming 2021-08-05 16:41:55 +02:00
Wojtek Figat
fae682e406 Implement DownloadDataCPU for Mesh and add result entries count 2021-08-05 16:40:28 +02:00
Wojtek Figat
c5b9654547 Fix crash when unloading scene that has been already unloaded 2021-08-05 13:14:57 +02:00
Wojtek Figat
fc8c8b5c25 Tweaks and improvements for curves editing
#519
2021-08-04 16:35:19 +02:00
Wojtek Figat
1c9abef342 Fix asset cache when loading asset from path with relative parts 2021-08-04 11:26:24 +02:00
Wojtek Figat
b5d2b39c3e Fix Control.GetChildAtRecursive with overlapping controls 2021-08-03 11:14:17 +02:00
Wojtek Figat
d4817a95d7 Add MapTrack to SceneAnimationPlayer 2021-08-03 10:22:26 +02:00
Wojtek Figat
0e76bf22ed Fix crash when reading empty string from stream 2021-08-01 23:17:55 +02:00
Wojtek Figat
f06054bc9d Fix warnings 2021-07-30 16:33:10 +02:00
Wojtek Figat
429223c7e3 Fix Label text positioning when using Auto Fit 2021-07-30 15:58:06 +02:00
Wojtek Figat
25487c17e3 Fix stack overflow when using recursion with nested scene animations
#519
2021-07-30 14:29:40 +02:00
Wojtek Figat
563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
Wojtek Figat
c2de55f005 Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph 2021-07-30 10:59:20 +02:00
Wojtek Figat
22551e9410 Fix crash when loading empty managed object data 2021-07-30 10:58:06 +02:00
Wojtek Figat
e970d53787 Fix using C#-only structures as Visual Script properties 2021-07-30 10:34:21 +02:00
Wojtek Figat
d8f555e8dc Add support for using structures as Visual Script and Anim Graph parameters 2021-07-29 23:35:30 +02:00
Wojtek Figat
24782bdd2f Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison 2021-07-29 22:57:39 +02:00
Wojtek Figat
22d547e87b Refactor Variant type ManagedObject serialization to be usable for Visual Scripting 2021-07-29 22:56:11 +02:00
Wojtek Figat
19da74f913 Drop byte from VS types 2021-07-29 19:45:33 +02:00
Wojtek Figat
f42d2b8a18 Tweaks and improvements 2021-07-29 15:41:58 +02:00
Wojtek Figat
38249c362d Optimize memory allocations in Vulkan backend 2021-07-29 12:39:21 +02:00
Wojtek Figat
efe898f151 Merge remote-tracking branch 'origin/master' 2021-07-27 16:38:56 +02:00
Wojtek Figat
a713899a36 Add support for disabling Vulkan timer queries per-platform via define 2021-07-27 16:38:52 +02:00
Wojtek Figat
277e31c5dd Add helper FindScript<T> and FindActor<T> to Actor 2021-07-26 21:32:00 +02:00
Wojtek Figat
2050429d6c Fixes for Vulkan Swapchain on some platforms 2021-07-26 13:39:27 +02:00
Wojtek Figat
6718b37ca1 Fixes and improvements 2021-07-24 23:38:05 +02:00
Wojtek Figat
caaae8af78 Add NoUndo attribute for properties without undo usage 2021-07-24 23:37:44 +02:00
Wojtek Figat
135c0636bf Add GPU profiler events to ProbesRenderer 2021-07-24 16:24:19 +02:00
Wojtek Figat
f49e20bdb5 Revert unneeded and breaking change from D3D11 context state clearing
Ref: f5a6a18232
2021-07-24 16:23:55 +02:00
Wojtek Figat
974fb528e9 Merge branch 'patch-11' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-11 2021-07-23 16:25:57 +02:00
Wojtek Figat
91be427305 Fix typos 2021-07-23 16:25:12 +02:00
Wojtek Figat
a7a7d816ac Fixes for Vulkan extensions and layers init 2021-07-23 16:08:46 +02:00
stefnotch
970456da91 Update Time.h 2021-07-23 14:27:07 +02:00
Wojtek Figat
1e6d4026da Change WindowBase to allow for better code sharing for platforms without advanced windowing 2021-07-22 17:02:27 +02:00
Wojtek Figat
e92bdf164c Fix Mono init on Switch 2021-07-22 13:37:33 +02:00
Wojtek Figat
2bf736e351 Add MeshDataCache utility for async mesh data caching 2021-07-22 11:19:10 +02:00
Wojtek Figat
3a5c212985 Change CalculateTangents to false as default and calculate normals/tangents by default if missing 2021-07-22 10:25:01 +02:00
Wojtek Figat
383ea4d603 Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
#572
2021-07-22 10:20:19 +02:00
Wojtek Figat
b7a7bc891a Minor tweaks 2021-07-21 15:42:04 +02:00
Wojtek Figat
d26eabe2bf Fix glitches on Android Vulkan 2021-07-21 14:13:44 +02:00
Wojtek Figat
0794ab4ee5 Add support for bundling custom assets by GamePlugins 2021-07-20 16:32:55 +02:00
Wojtek Figat
88902bdb5d Add JsonSerializer.ParseID with return value 2021-07-20 16:29:34 +02:00
Wojtek Figat
669b99f8e4 Add CustomUpscale postFx to replace upscaler with a custom script 2021-07-20 15:33:12 +02:00
Wojtek Figat
929bd2a8c8 Add support for rendering percentage scale with upscaling to backbuffer 2021-07-20 11:06:25 +02:00
Wojtek Figat
5cbf091a7a Fix typos 2021-07-19 16:17:10 +02:00
Wojtek Figat
f7e47815ae Fix loading game binaries in Editor if they are still missing are recompile 2021-07-19 15:30:06 +02:00
Wojtek Figat
fc31565f12 Reimplement Temporal AA with less ghosting and better quality 2021-07-19 14:02:46 +02:00
Wojtek Figat
36f6463028 Fix AnimatedModel bounds calculation to use skeleton bones locations 2021-07-16 17:21:04 +02:00
Wojtek Figat
4d136af7dd Add culling and render mask check for models rendered via Custom Actors list 2021-07-16 17:13:44 +02:00
Wojtek Figat
cb59f2185c Add memory usage info to Animation details 2021-07-16 13:08:37 +02:00