Wojtek Figat
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1843689a88
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Add various profiler events to analyze models importing workflow
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2023-12-03 11:23:45 +01:00 |
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Wojtek Figat
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022a69aaf2
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Continue refactoring model tool to support importing multiple objects properly
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2023-12-03 10:55:40 +01:00 |
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Wojtek Figat
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a808bcdbf6
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Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
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2023-12-01 13:57:08 +01:00 |
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Wojtek Figat
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6e92d3103c
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Replace ImportedModelData with ModelData for model importing
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2023-11-30 11:46:07 +01:00 |
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Wojtek Figat
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c5df7ad689
|
Add various improvements to models importing code
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2023-11-30 11:31:58 +01:00 |
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Wojtek Figat
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0fe46457c6
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Merge branch 'center-import' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-import
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2023-11-08 15:07:38 +01:00 |
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Wojtek Figat
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c5d3954bc8
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Add CalculateBoneOffsetMatrices option to fix some animated model skeletons rendering
#1862
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2023-11-05 14:11:28 +01:00 |
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Chandler Cox
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73694cba6c
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Add being able to set origin of mesh to the local mesh origin. fix centering several meshes.
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2023-10-25 09:57:51 -05:00 |
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Wojtek Figat
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52a621de42
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Add color, emissive and opacity parameters setup for auto-imported material instances
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2023-10-17 22:45:22 +02:00 |
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Wojtek Figat
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90427da42f
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Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
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2023-10-17 09:59:21 +02:00 |
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Wojtek Figat
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f46cc32715
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Cleanup code #1115
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2023-10-04 20:15:23 +02:00 |
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Wojtek Figat
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c46303018e
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Merge branch 'material_import' of https://github.com/Menotdan/FlaxEngine into Menotdan-material_import
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2023-10-04 19:59:42 +02:00 |
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Wojtek Figat
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a5374920bd
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Merge branch 'import_mesh_with_collision_type_as_convex' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-import_mesh_with_collision_type_as_convex
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2023-10-04 17:39:39 +02:00 |
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Wojtek Figat
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d68c65d9d6
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Fix build regression from 9fa709aa79
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2023-10-04 13:50:15 +02:00 |
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Wojtek Figat
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9fa709aa79
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Fix importing skinned models with meshes that don't have valid skinning to properly link into the node's bone
#1525
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2023-10-04 12:42:11 +02:00 |
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Wojtek Figat
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68a713fb95
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Fix model importer to use precomputed Offset Matrix for skeletal model bones
#1525
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2023-10-03 22:30:58 +02:00 |
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Wojtek Figat
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8bafdb0b78
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Remove std::function usage from ArrayExtensions
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2023-10-02 12:52:44 +02:00 |
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Wojtek Figat
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248304a78f
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Fix regression of importing only a single material for models with split objects enabled
#1483
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2023-09-22 19:43:00 +02:00 |
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Menotdan
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2b1266147c
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Add new condition from split object bugfix on master.
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2023-09-20 11:02:19 -04:00 |
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Wojtek Figat
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a56ce92867
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Fix crash when importing model with materials and Split Objects enabled
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2023-09-19 23:07:10 +02:00 |
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Ruan Lucas
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23b6b93726
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add collision type to model importer
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2023-09-15 19:13:32 -04:00 |
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Menotdan
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451900b7ee
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Merge branch 'FlaxEngine:master' into material_import
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2023-09-15 02:17:34 -04:00 |
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Chandler Cox
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44598d4741
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Small change in showing target error
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2023-08-26 17:07:04 -05:00 |
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Chandler Cox
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8e1cac7d2f
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Add to be able to choose sloppy mesh simplification or not in model import settings for LODs.
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2023-08-15 21:34:07 -05:00 |
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Menotdan
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af3d9d0eb3
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Re-implement functionality for importing materials as instances.
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2023-08-09 15:28:47 -04:00 |
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Menotdan
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9156e7727b
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Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
Repair merge
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2023-08-09 15:28:15 -04:00 |
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Wojtek Figat
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979168e82c
|
Refactor various Editor APIs to use auto-generated bindings instead of manual code
|
2023-06-12 14:34:07 +02:00 |
|
Wojtek Figat
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f552dd0c28
|
Merge remote-tracking branch 'origin/master' into 1.6
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2023-06-10 23:29:22 +02:00 |
|
Ruan Lucas
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c22eae0e2d
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fix crash when import model with option to generate lod and lods amount = 1
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2023-06-03 22:18:18 -04:00 |
|
Menotdan
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284c3d832a
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fix a couple of bugs with importing without material instances
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2023-05-22 14:26:20 -04:00 |
|
Menotdan
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4acfffeaf4
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Make it so the material instances get linked to the material slots.
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2023-05-22 13:51:13 -04:00 |
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Menotdan
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37fe1154a3
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Importing as instances works now
|
2023-05-22 10:12:00 -04:00 |
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Menotdan
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f03bb60d5b
|
Figured out where I actually need to add code, and added code there.
|
2023-05-21 00:20:54 -04:00 |
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Wojtek Figat
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71a5d56105
|
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
|
2023-05-04 15:43:44 +02:00 |
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Wojtek Figat
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f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
7f0c73606c
|
Improve naming various GPU resources
|
2022-12-09 11:27:41 +01:00 |
|
Wojtek Figat
|
f5ed9292e7
|
Merge branch 'master' into 1.5
|
2022-11-29 23:19:01 +01:00 |
|
Wojtek Figat
|
3f3697fbfa
|
Code style cleanup
#837
|
2022-11-28 23:35:27 +01:00 |
|
Preben Eriksen
|
54ccf9edc7
|
PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
|
2022-11-10 11:35:29 +01:00 |
|
Wojtek Figat
|
00be6ffb89
|
Merge branch 'master' into 1.5
|
2022-10-29 20:45:51 +02:00 |
|
Wojtek Figat
|
5cfe3b88c7
|
Add unit test for ModelTool::DetectLodIndex and improve LOD index detection further
#765
|
2022-10-29 11:38:20 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
|
2022-10-20 17:28:12 +02:00 |
|
Preben Eriksen
|
ea9695ac16
|
Added - Support for LOD meshes using _ , like LOD_0...
|
2022-09-25 10:31:25 +02:00 |
|
Wojciech Figat
|
b8922ee846
|
Fix 1px offset in Model SDFs
|
2022-08-12 16:00:38 +02:00 |
|
Wojtek Figat
|
ff1fba403d
|
Various fixes to allow compiling negine with custom build configurations
|
2022-07-26 23:10:01 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8428f28239
|
Various improvements for SDF rendering
|
2022-04-29 17:11:39 +02:00 |
|
Wojciech Figat
|
0a458d94c4
|
Add support for Volume textures to have residency changed as regular textures
|
2022-04-21 12:36:16 +02:00 |
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