Wojtek Figat
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48343897cd
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Fix .NET files deploy regression on AOT platforms
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2025-03-10 18:46:15 +01:00 |
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Wojtek Figat
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52c09b95ca
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Add Base Model to Animation Window to preview animation via a different base skeleton with retargetting
#3072
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2025-03-09 23:35:24 +01:00 |
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Wojtek Figat
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09b23e2376
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Minor fixes
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2025-03-09 23:02:06 +01:00 |
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Chandler Cox
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0abd953ded
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Better selection bounds for multi axis transform gizmo
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2025-03-09 15:29:01 -05:00 |
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Wojtek Figat
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7f8729451c
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Fix regression/crash in new World Triplanar node
#3214
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2025-03-09 20:39:13 +01:00 |
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Chandler Cox
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5340eac14a
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Small fixes.
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2025-03-09 13:14:26 -05:00 |
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Chandler Cox
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e9f2d94a2e
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Remove object editor drop down if disabled.
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2025-03-08 11:07:07 -06:00 |
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Chandler Cox
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1ece21e25c
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Deselect locked object on scene change.
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2025-03-08 10:46:11 -06:00 |
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Chandler Cox
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54dc66d22e
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Add base check to control and canvas nodes.
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2025-03-08 09:41:00 -06:00 |
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Chandler Cox
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5ea6e7b49d
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Refactor to ViewportRubberBandSelector class and use actor node virtual methods.
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2025-03-08 09:38:01 -06:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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668511a727
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Fix error in XML docs processing
#2724
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2025-03-04 22:37:05 +01:00 |
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Wojtek Figat
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93442ec8fa
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Refactor ControlReference to use FlaxObjectRefPickerControl as a base class
#3123
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2025-03-04 20:32:06 +01:00 |
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Wojtek Figat
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35fa63852c
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Format code and simplify IControlReference a little bit
#3123
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2025-03-04 16:06:48 +01:00 |
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Wojtek Figat
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fee54f0f39
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Merge branch 'control-reference' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-reference
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2025-03-04 14:03:56 +01:00 |
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Wojtek Figat
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30e9fe2371
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Merge branch 'android-emulate' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-emulate
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2025-03-04 10:49:58 +01:00 |
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Chandler Cox
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a5e8f7d405
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Move to custom tool method within platform
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2025-03-03 21:42:54 -06:00 |
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Wojtek Figat
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a3822b6669
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Fix spline node to support prefab editor
#3257
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2025-03-03 23:38:41 +01:00 |
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Wojtek Figat
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819ce2222d
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Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
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2025-03-03 23:32:27 +01:00 |
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Wojtek Figat
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3200fc1570
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Fix new terrain debug drawing of collision lines
#3227
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2025-03-03 12:03:38 +01:00 |
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Wojtek Figat
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54ad9a7629
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Fix error when connecting nodes in Visject
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2025-03-03 09:54:30 +01:00 |
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Wojtek Figat
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47b22b305d
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Add conditional showing of Clear Debug Draw buttons only if there is anything to clear
#2989
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2025-03-03 09:51:05 +01:00 |
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Wojtek Figat
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6ad20b222d
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Merge branch 'DebugDrawClearInEditor' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DebugDrawClearInEditor
# Conflicts:
# Source/Editor/Windows/GameWindow.cs
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2025-03-03 09:40:01 +01:00 |
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Wojtek Figat
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25b51cf9c4
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Merge branch 'ShowInContentPanel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ShowInContentPanel
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2025-03-02 23:05:27 +01:00 |
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Wojtek Figat
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4846852762
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Fix crash when spline actor gets removed
(speculative fix)
#3180
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2025-03-02 10:45:51 +01:00 |
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Muzz
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7885590593
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Merge branch 'Muzz-Triplanar-Features' into 1.10
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2025-02-28 14:56:45 +01:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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809fd2653a
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Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
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2025-02-26 20:55:57 +01:00 |
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Wojtek Figat
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56b2c96b3b
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Fix missing content database load when opening project without code compilation
#2469
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2025-02-26 20:29:44 +02:00 |
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Wojtek Figat
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5c06d413b0
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Add code sharing
#2469
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2025-02-26 20:29:36 +02:00 |
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1c17b77d1e
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Refocus editor after restoring windows
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2025-02-26 20:29:23 +02:00 |
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e24bb71e91
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Fix stack overflow when restoring tab in floating window
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2025-02-26 20:29:22 +02:00 |
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3382aabefe
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Close and restore AssetEditorWindows on scripting reload
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2025-02-26 20:29:22 +02:00 |
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4ddc765ee4
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Fix ContentDatabase not being loaded at the end of editor initialization
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2025-02-26 20:29:21 +02:00 |
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5fd64ead62
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Fix custom content and importers blocking scripting reload
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2025-02-26 20:29:21 +02:00 |
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30257929e5
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Fix error when ContentDatabase gets rebuilt while initializing editor
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2025-02-26 20:29:21 +02:00 |
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980a112c57
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Clear VisjectSurface node caches and context menus during scripts reload
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2025-02-26 20:29:20 +02:00 |
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98bbcbd442
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Close and restore Prefab windows during scripting reload
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2025-02-26 20:29:20 +02:00 |
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9f8faf4f17
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Clear references holding on to types in game assemblies
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2025-02-26 20:29:19 +02:00 |
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691b9458ec
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Fix wrong prefab event unregistration
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2025-02-26 20:29:19 +02:00 |
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Wojtek Figat
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2d956ebb36
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Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
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2025-02-26 17:46:22 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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09ead0cc7a
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Fix Eye Adaptation in colllision data window viewport
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2025-02-24 12:30:44 +01:00 |
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Wojtek Figat
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345cbdb8d4
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Merge branch 'prefab-doubleclick-obj-ref' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-doubleclick-obj-ref
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2025-02-24 00:10:04 +01:00 |
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Wojtek Figat
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d9ae41ed10
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Fix editor transform gizmos rendering to draw over other editor shapes
#2954
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2025-02-23 23:01:20 +01:00 |
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Wojtek Figat
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68877eebe3
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Format code
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2025-02-23 21:31:30 +01:00 |
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Wojtek Figat
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5ed18c7448
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Fix fc4b79239b
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2025-02-23 21:28:02 +01:00 |
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Wojtek Figat
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fc4b79239b
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Refactor new scene tree double click feature to support both prefab and scene editing
#1502
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2025-02-23 21:23:09 +01:00 |
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Wojtek Figat
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618027b181
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Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions
# Conflicts:
# Source/Editor/Modules/PrefabsModule.cs
# Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
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2025-02-23 21:18:38 +01:00 |
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Wojtek Figat
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bae381430a
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Cleanup code
#1437
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2025-02-23 20:29:58 +01:00 |
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